• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Mosesjunior

    FSXA Airbus A350 XWB

    @F747fly are you still into this project? I’m a blender user too mainly a modeler. I’m the one working on the freeware A320NEO fleet for P3D currently W.I.P. I also have a A350 model in very very early stages.
  2. Mosesjunior

    UV mapping problems, please advise...

    Oh ok kool beans. I was going to mention that I experienced some similar stuff with my A320NEO but i found out that there were multiple UV maps on the model and i exported but the other program (3ds max) used one of the other UV maps so i went back and deleted the UV maps i no longer needed and...
  3. Mosesjunior

    UV mapping problems, please advise...

    Are you still having the same troubles with the building textures showing bad in sim?
  4. Mosesjunior

    P3D v4 Z-Test alpha pax windows

    When i made mention “Its Z-Test Alpha Alpha Test Level: 129.something Alpha test mode = greater” i was referring to the settings i saw at PMDG. but since set default transparency can be used, lets say i now added a fresh P3D material and i clicked diffuse box and added my bitmap. Now i click...
  5. Mosesjunior

    P3D v4 Z-Test alpha pax windows

    Well, opened my file in 3DS, went in materials, selected my fwd fuselage just to test AGAIN set to default transparency and exported and this is the result again as can see the fwd section is almost see through and no my alpha channel is how it is to be i even set black on specific part of...
  6. Mosesjunior

    P3D v4 Z-Test alpha pax windows

    The thing is, set default transparency will make the whole fuselage transparent. The windows are not cut out in the mesh the windows are just on textures with me trying to control their transparency through alpha channel.
  7. Mosesjunior

    P3D v4 Z-Test alpha pax windows

    Hello all, i am having difficulties trying to get the pax windows of this model working properly. Idea is similar to how PMDG, CaptainSim does their window by not cutting the fuselage mesh at all but instead using alpha channels in textures to have windows see through. Any idea what material...
  8. Mosesjunior

    P3D v4 P3D lighting effects

    ‘dynamic light was turned on’ is that something that has a on/off switch? Where is dynamic light controlled from?
  9. Mosesjunior

    P3D v4 P3D lighting effects

    Hey forum, i was wondering how to prevent lights from shining inside the model in P3Dv4? Light is shining through the fuselage into parts like the flightdeck which is unwanted. Any remedy to this?
  10. Mosesjunior

    P3D v4 A32X P3D

    Hello FSDeveloper world. I have been working on a A32X fleet (319, 320, 321, 321LR NEO) and now I’m making more progress. Due to the quality of the model, looking at teams like FlyByWire for MSFS2020 i was wondering if there’s any individuals around that can bring a system to a good, enjoyable...
  11. Mosesjunior

    Skinned mesh material

    Hello anyone? I just tested an export of my A320NEO model from 3DS MAX 2014 with the P3Dv4 SDK. I was testing skinned mesh animations on one wing to see if it works but no good results. I applied a normal material, applied diffuse texture, allow bloom select by default, i checked the skinned...
  12. Mosesjunior

    Blender Precise planar UV mapping?

    @Warmbrak do you know the directions to that plugin? I’d appreciate
  13. Mosesjunior

    Blender Precise planar UV mapping?

    I think when you select your object and click from the UV unwrap menu ‘project from view’ it will project a map from orthographic view which you should be in then a menu will come up on the left usually in the tools menu, you’d want to keep ‘orthographic’ enabled and disable size to bounds etc
  14. Mosesjunior

    P3D N_1_blurred

    Hello, Can anyone help with this issue? The disc of the N1 shows like this in the sim. Is there a specific way to set up the P3D material in 3DS MAX so when export it can show correctly? It is hiding the rest of inside the engine and the engine core for some weird reason.
  15. Mosesjunior

    Blender Blender to FSX/P3D animation process

    I’ve been trying to get models from blender to the sim but the animations won’t show in the sim despite using correct animation tags and keyframes. I don’t know if I’m doing something wrong or what but only animations i see when i pop a exterior model in the sim (P3Dv4) is the wingflex which is...
  16. Mosesjunior

    Blender Blender2P3D developer

    Mmm I didn’t know that the animations could be named. But when you animate your model you use Quaternion right?
  17. Mosesjunior

    Blender Blender2P3D developer

    Oh man I’ve been trying to get my animations to work but not showing up in the sim. When you animate a model and export it with all the tags etc the animations are to just show up in the sim right? In blender how do you setup the models for animations? I use Quaternion and animate the parts and...
  18. Mosesjunior

    Blender Blender2P3D developer

    Thats good. So your models when you animated them in blender, when you get then into the sim does the animations work?
  19. Mosesjunior

    Blender Blender2P3D developer

    What version of blender do you develop those models from?
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