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Search results

  1. mendiola_loyola

    MSFS20 Is there a way to get Rid of Noise Texture on Projected Mesh?

    The resolution of the textures generated with projected meshes depend on the Terrain Level of Detail Settings I have found some distortions on textures over complex polygons generated with 3DS Max and the SDK...
  2. mendiola_loyola

    MSFS20 Unwrap UVW map doesn't show FlightSim Material

    Yes I reset the texture lists without success. I had to pick the bitmap manually. Regards Alfredo.
  3. mendiola_loyola

    MSFS20 Unwrap UVW map doesn't show FlightSim Material

    Hello, I'm trying to apply an unwrap UVW to a multi material object, but when I open the Uv Editor, I can't find the FlightSim Materials. I only get the deaful checker material. It seems that the uv editor expects to have a diffuse map to load the materials on the dropdown list at the upper...
  4. mendiola_loyola

    MSFS20 Ground polygon not visible

    Use an Apron instead of a polygon. Regards
  5. mendiola_loyola

    ANNOUNCEMENT

    Rest In Peace RobyStar.
  6. mendiola_loyola

    MSFS20 Projected Mesh - Resolution Loss?

    Currently the projected mesh texture resolutions depends on the "Terrain Level of Detail Settings" I have had problems with Projected mesh with complex polygons, there are some texture distortions Regards. Alfredo
  7. mendiola_loyola

    Scenery no longer loading , objects listed as UNKNOWN

    See the Log when you build your package on the "Console" or execute your package directly with the "C:\MSFS SDK\Tools\bin\fspackagetool" project.xml Sometimes when I delete the package folder I get error messages and the gltf objects are not generated. I had to create some mising folders on the...
  8. mendiola_loyola

    MSFS20 Custom Pavement and Projected Mesh

    Sorry I don't know Blender. Did you try the Projected Mesh sample on the SDK ? Regards Alfredo
  9. mendiola_loyola

    MSFS20 Custom Pavement and Projected Mesh

    The COMP textures includes the (Occlusion / Roughness / Metallic) Texture or the PBR information. (R=Occlusion , G=Roughness , B=Metallic ) For creating projected mesh it is enough with the Base Color Texture and the Occlusion / Roughness / Metallic Texture. You can see and experiment with the...
  10. mendiola_loyola

    I'm working on scenery... (2020)

    I'm working on the Lima International airport Jorge Chavez (SPJC) in Peru. I'm using the SDK to create the 2D objects but I'm trying to make a ground polygon version using Projected Mesh. Once finished the 2D part I will complete the 3D Buildings. Regards Alfredo Mendiola Loyola Lima, Peru
  11. mendiola_loyola

    MSFS20 Distortion on Projected Mesh Polygon

    I'm using the UVW map modifier
  12. mendiola_loyola

    MSFS20 Distortion on Projected Mesh Polygon

    Update: I have the same problem using a LibraryObject instead of a Projected mesh, therefore, it is a problem with ground polygons in general. Regards Alfredo.
  13. mendiola_loyola

    MSFS20 Distortion on Projected Mesh Polygon

    I used a rectangular Polygon with my projected mesh scenery and the texture distortions are gone. It seems that the projected meshes only work with rectangular ground polygons, it doesn't work with complex polygons including bends. Regards Alfredo.
  14. mendiola_loyola

    MSFS20 Forget the SDK, go digging :-) Effects, Textures, DEM data, everything...

    Is there a way to edit or create CGL elevation Data? I have some hgt and microdem elvation data that I would like to add to the simuator. Could you help me please? Regards Alfredo Mendiola Loyola
  15. mendiola_loyola

    MSFS20 Distortion on Projected Mesh Polygon

    Hello, I have created a big apron with 3Ds max and after installing the scenery (Projected Mesh) on FS2020 I see texture distortions on some places. I think that it is caused by the mesh under the apron polygon. I created some flatten polygons on those areas but the result is the same. Other...
  16. mendiola_loyola

    MSFS20 Projected Mesh not using PBR material

    Yes, you have to use the "Base Color" Texture and the "ORM" (Occlusion / Roughness / Metallic) Texture maps on your material properties. x_Aldebo.png and x_COMP.png Regards, Alfredo
  17. mendiola_loyola

    Control UV mapping of apron textures in MSFS

    You can control the uv maps and heading of your material changing the values of the properties: tiling and heading. <Apron surface="{06C65325-BD2E-41F8-A062-710DC32E42E4}" drawSurface="TRUE" drawDetail="TRUE" localUV="FALSE" stretchUV="FALSE" priority="1000000001"...
  18. mendiola_loyola

    MSFS20 Can't draw above a PaintedLine

    Yo can create all the aiport polygons and Lines using 3ds Max to create your Projected Mesh since SDK v0.6 Regards Alfredo
  19. mendiola_loyola

    MSFS20 Can't draw above a PaintedLine

    I have the same problem, in spite of the apron has the property force draw above runway the lines are always drawn above aprons. Try using projected mesh to add those textures above the lines. Regards Alfredo
  20. mendiola_loyola

    MSFS20 Airport Essen-Muelheim (EDLE) released

    Christian, Nice scenery. Could you share the asphalt texture guid or name that you are using. I'm trying to find that dark asplhalt. Regards Alfredo.
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