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  1. manschy

    FSXA RAF Brüggen redu_X

    Thank you all very much. Today the proof of the ongoing work - first seasonal shots of Hard Winter. I have to admit, there are still some textures to do but it shows the direction of work...
  2. manschy

    FSXA RAF Brüggen redu_X

    Ha - looks like a personal project indeed, but it will be Freeware. Current status is working on the seasonal textures and some minor details (moving hangar doors, cars, traffic signes etc.). Simultaneously, I try to get RAF Gütersloh at same stage, but I damn my real life job each day...
  3. manschy

    P3D v4 RESOLVED: Parts of exported objects gone....

    Be honest: How many had been curious what mistake I did this time :D. Okay, I don't want to disappoint you: It was a wrong named texture inside the appropriate SODE texture folder. I am sorry to baffle you but you have my assurance that I was susrprised as well. As yet, I thought wrong named...
  4. manschy

    P3D v4 RESOLVED: Parts of exported objects gone....

    Hi, me again, king of strange issues :) Yesterday, I finally came to my complete solution of handling seasonal textures......nearly..... I settled on to use SODE to have a very adequate appearance of my trees, using MCX with its fantastic visibility conditions to make the ground polys showing...
  5. manschy

    P3D v4 Autogen for Germany

    Thanks for info, Matthias. Keep on doing this great work!
  6. manschy

    P3D v4 Autogen for Germany

    This looks outstanding - my only critism is the colour of the trees - those look too bright green to my opinion...even if it may be spring here. Is there any option to make them more dark to fit into the scenery? If so, it would be perfect!
  7. manschy

    static stuff

    Too beautiful for statics!!!! Brilliant work!
  8. manschy

    P3D v4 MCX: Exporting groundpolys as MDL?

    Hi, okay, I tried another variant, now with the MCX included seasonal visibilty condition. I got partly success, but there are some more experiments to do. Summer: Winter:
  9. manschy

    P3D v4 LMML Malta Luqa - WIP

    This is an example of "normal" dose - seems close to that what we can see in the PBR-video, IMHO.... Just an example, as mentioned. But don't want to board your threat. Keep on doing that great work!
  10. manschy

    P3D v4 Boolean possible with planes?

    Good advice, Tom, thank you. Yes, I create all my polys like that. Some months ago, I did some planes as mesh and had some issues indeed while converting. (BTW: I like your signature - unbelievable that we were kings with those features :D...)
  11. manschy

    P3D v4 Boolean possible with planes?

    Thank you, Rob. Will give it a try!
  12. manschy

    P3D v4 Boolean possible with planes?

    Hi, here again the Master of unanswerable questions :p.... Just thinking about some experiences with groundpolygons and would like to ask if it is possible to use two planes for a boolean cut. Idea: Using the taxiway/road poly to make a boolean cut into a grasspoly layer. After this, I could...
  13. manschy

    P3D v4 LMML Malta Luqa - WIP

    Not sure if you know this video, but man, it's worth getting skills on it - not only glass or metal but a lot more for nature realism:
  14. manschy

    P3D v4 First seasonal experience: Strange snow appearance

    Okay, a bit confused about this strange behaviour, I want to clear my options about what is possible with seasonal groundpolys generally. I have built a snow groundpoly, consisting of the base ground poly I've done for the summer season. My idea: Setting only this polygon to the hard winter...
  15. manschy

    P3D v4 LMML Malta Luqa - WIP

    Oh Jesus - I just get stuck with my first seasonal textures and you are starting PBR.....Really excited how this will be included into your great sceneries....
  16. manschy

    P3D v4 First seasonal experience: Strange snow appearance

    Hi to all experts, that's strange: Started some days ago with my first trials at seasonal textures, but all results look very strange so far. Firstly: I have some experience in using SODE, so many objects which were animated work fine (fence gates, Hangar doors, some small light effects...
  17. manschy

    P3D v4 MCX: Exporting groundpolys as MDL?

    Hmm - thank you. So there I am behind the 8-ball. Hopefully it works just because I have done a big flatten underneath. Tricky....
  18. manschy

    P3D v4 MCX: Exporting groundpolys as MDL?

    Hi Arno, sorry - no success so far, even if I check or uncheck those options. Meanwhile, I got a hint from Christan Bahr who told me to try exporting the mdl into a FSX/P3D mdl file via "export" menue on top. That's really frustrating when you don't know all those great features of all the...
  19. manschy

    P3D v4 MCX: Exporting groundpolys as MDL?

    Hi Arno, just got success with the P3Dv4 version (01/18), previously I tried the former FSX version. Unfotunately, now I get up to 50 several mdls, not the only one I originally exported from Gmax. That's strange...
  20. manschy

    P3D v4 MCX: Exporting groundpolys as MDL?

    Great idea, Arno, thank you. Unfortunately I still get just a BGL file. Is there any other option I have missed to change to keep the MDL in the same directory?
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