• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    MSFS20 Triggering Hangar door animation in SimObject by distance?

    Hey, yes I used the hide/unhide function of the ruder to copen/close the hangar doors. Check out my video: I don't habe access to my dev system right now but I think the coding is already avaibable in previous messages of the thread. Regards Guido
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    MSFS20 Since SU10 Navigraph database makes custom navdata waypoints disappear

    Well if you use one of the " ...Region='ZZ' " in your nav statements will allow you to keep your waypoints. There are some very detailed articles about this in the forum and some very nice tutorials mentioned as well. I'm not sure if they hit this topic as well but give it a trial. i.e...
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    MSFS20 Default airport still showing after installing airport addon

    Doubble check your delete runways= statement inside the airport tag in yout xml code of the airport file. See also the pretty detailled documentation on the msfs sdk web
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    MSFS20 Airport Building

    You can choose the required mod as a field in your mod data on flighsim dot to. I removed all my mods from flightsim so cannot tell you where it's currently based but it's there. Also schau mal wo das genau steht, aber die abhängigen Pakete kann man bei seinem eigenen Mod auch hinterlegen.
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    MSFS20 Airport Building

    If you use something from an addon of flightsim dot to page as an object, you must have downloaded the addon itself. Unfortunately everbody else has to do that. So you need to advice people about downloading the addon from which you have used the 3d people objects in addition to you addon. So...
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    MSFS20 Airport Building

    It's not pretty clear what You are trying to achieve, pls describe exactly what you are doing and the result you are expecting. guidoh#4520 via discord (auf deutsch).
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    Westerland/Sylt | EDXW | GWT

    WOW...WOW...WOW...WOW...WOW...WOW!! Very nice...... I made a version of EDXW about a year ago but is compared to your detailled work looking like a child's trial to copy a Van Gogh painting. Great work man
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    MSFS20 Taxi Light Scenery Object Not illuminating in Sim

    Hey I solved the problem a couple of month ago using a trick: put an apron below the taxiway and set the properties to not displaying it. make the apron a little bigger than the taxiway left an right border. That makes all the lights appear without any problems.
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    MSFS20 MSFS Visibility conditions

    I assume, that the reason why it doesn't work is, that you have to us ID="box" NODE="ball" because the names correspondent to the blender content names. So give that a try. If it's not working, export the box and the ball into two different exports and use the visabilty only for the ball object.
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    MSFS20 Visibility

    send the blender file pls, node or node1?
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    MSFS20 Visibility

    Hey did you double check that the name of your sledge object in blender/3DS is called "node1"? I assume that is not the case but the reason. As indicated on your behaviour screen, your statement itself is ok. So my advice, check the name! Regards Guido
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    MSFS20 Default airport still showing after installing airport addon

    You need to enable making friends in discord which is not your current state.
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    MSFS20 Default airport still showing after installing airport addon

    Got it. Pls send the airport xml not the project xml
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    MSFS20 Default airport still showing after installing airport addon

    Well than if you would provide the package I could try and check it out. I have Win 11 as well. Pls also provide the airport xml file so I can check your settings regarding deletions You can contact me on discord Guido#4520
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    How to add an apron for a default airport

    There is no need for both und privat projects But of you Go the market place Contest is requiriert. You should check the SDK documentation. In ADE you don't need to take care of all this because the tool provides all the paths and required files. Using the scenery editor requires to take care...
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    MSFS20 Default airport still showing after installing airport addon

    Check the console messages in the eveloper mode and check the virtual files system if the status of your community airport is mounted or if there are any errors regarding it.
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    MSFS20 Unable to add 3D objects (in modelLib) / console keeps reporting errors

    Well as the error is telling you, the objects are not loadable from the virtual file system. So pls check your path settings. ADE is using it's own paths. When you have created your airport version, check Packages folder if the path of your modellib contains your mymodellib.bgl file as well as...
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    MSFS20 KSBP - San Luis Obispo Regional Airport - Available

    WOW what a fantastic work. I love it. So many details. How many hours, days, weeks, ... did you spent on that? For me too much details but if you are living close to that, it would be worth having it look like this. My deepest congrats
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    MSFS20 KDSM - Edge Lighting and Taxiway Centerline Lighting

    Did You use the "<delete...deletealltaxiways=TRUE />" option inside your <airport>-tag? That would exactly explaint the difference that you describe.
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