Search results

  1. R

    Falcon 20 progress

    Version 1.1 for Prepar3Dv4 and FSX Sp2/Acc. is available on Avsim.com, Flightsim.com and Sim-Outhouse.com. Version 1.1 is the latest with the accumulated fixes. Rotorhub
  2. R

    P3D v4 Removing landing lights to illuminate vc cockpit when turned on

    Thank you! I tried adding the outer fuselage, and added double sided wall. But it does not work. I will check out Carlo's suggestion. I use the default landing light fx.
  3. R

    Falcon 20 progress

    It is getting closer to release, but can't say when. Rotorhub
  4. R

    Falcon 20 progress

    The Falcon 20 is slowly getting some progress. Rotorhub
  5. R

    P3D v4 Removing landing lights to illuminate vc cockpit when turned on

    Is there a solution for this issue? I have tried all the suggestions above, without any luck.
  6. R

    Falcon 20E update FSX/P3D

    I am mainly working on the vc gauges, but 14 days of sunny weather makes it impossible to sit inside with the computer. Waitiing for some clouds and the ability to clone myself :-)
  7. R

    Custom visibility tags for warning ligths

    Thank you, must have been too much into the animation tags...:-)
  8. R

    Custom visibility tags for warning ligths

    I have a few lights in the overhead that I want to light up, when the switch is flipped on. My simple approach as a novice, is to use visibility conditions. The active bulb is slighty larger, has a brighter texture and a L_texture assigned to it and lits up. Deice works well Ignition lights...
  9. R

    Falcon 20E update FSX/P3D

    The exterior model is done. Paints are in the works. The airfile is produced with airwrench using real data, and it seems ok for a starting point. Engine tables are not correct, and I dont know how to do that yet :-) The VC are in the works, but mainly dummy/test gauges for the moment. Many...
  10. R

    Ménestrel HN-700 for Prepar3D v4

    It looks very nice, and will pobably work well in VR as well. .
  11. R

    FSX Falcon 20E virtual cockpit

    The exterior is done for FSX and P3D v4. But it is a low poly model, perhaps I will redo it later. Flight dynamics are not finished, but it is working ok. Geometry and all numbers are from real data. Engine tables need tuning Textures need to be improved, but the basic white kit is near...
  12. R

    FSX Falcon 20E virtual cockpit

    Falcon 20E VC in progress. The goal is to make it flyable from the VC, with basic funtions implemented. Still a lot to do, and still a lot to learn :-)
  13. R

    Using ModelConverterX to convert FS9 Models to P3D v4

    Check your visibility tags for all parts in the prop animation. They must match your animation tag. I have found that separating the animations into prop still, prop slow and prop blur worked best for me. Save them as DirectX files. Then merge each one with the main model. Prop Still first, then...
  14. R

    X-Plane development

    Here is the manual. It looks like the same procedure as before. http://developer.x-plane.com/manuals/planemaker/
  15. R

    X-Plane development

    X-Plane uses blade element theory for their interpretation of flight dynamics. So for X-Plane to be able to calculate the body forces and surfaces, the dynamics model must be created within the X-Plane enviroment aka PlaneMaker. It has been discussed many times, if models from other platforms...
  16. R

    X-Plane development

    First of all, you need to create the physical model in PlaneMaker. This is actually a 3D object that is your base for the flightmodel. This does not need to be a pretty model, but dimensional accurate. Then you can export it as a OBJ mesh to AC3D or Blender and recreate the 3D model with more...
  17. R

    Falcon 20E

    Blender is probably the best choice, but it takes time to get to know all the different applications. I tried Blender but the UI did not do much for me, but I agree that it is a powerful tool. I did not get the toolkit to work properly, even though it initialized. It failed during export. Gmax...
  18. R

    Falcon 20E

    Sorry for the confusion. AC3D is a low price 3D software that I use to make X-Plane models. It is easy to use, but it does not support FSX, and it does not support animations. But it can save DirectX files that converts very nicely in ModelconverterX. I really wish that AC3D had animation...
  19. R

    FSXA Sikorsky S76

    Awsome :-) Looking forward to fly this again. I have loved the S-76 since Ian Standfast's model, and I had this one for FS9.
  20. R

    Falcon 20E

    I am using AC3D, GMAX, MCX, Arnos fx editor, Air Wrench, Fs Panel Studio, Photoshop and Illustrator. The mesh was born in AC3D and moved to GMAX. I also use the FSX acc and P3D 3.4 SDK + Notepad++ Rotorhub
Top