Thank's, I am using the dsd_fsx_xml_gauge (great stuff) but I don't write a "cab gauge" but a script for modeldef.xml. I don't want write a dll with Simconnect no more.
In the sdk doc I don't find any info about this (like a global var).
Very distracted, I had forgotten in a copy and paste operation the heading "Animlength".
But it's better to count the shots from 500 to 0 for 5 spins of the tens counter and to advance the count of hundreds 10 times slower.
Now it's works fine.
Thank you, Bill, for the doubt that you have put...
Here you can see the 2 cases of animations : https://mega.nz/#!hmJSyajQ!LzAPyYW2IUmJK3d0grxfayGi_kzeNX9QfUerMeeNoDQ
I inserted another 3D gauges at left of the pedestal with same xml code.
Edit: Bill you are right, it's à Xml coding problem. Now I will to fix the problem.
It is based on a timer (you can find the code everywhere) for 1200 rounds per minute (10 rounds each 0.5 secondes which is enought because 2 needles : 1 for rounds*100 end 1 for rounds * 10), the 10's based on a modulo 10. The 3D gauge is a one shot count down from 500 to 0 in the case of my...
I will redo the animation. Maybe something wrong. I have no problem with tires, propeller, clock etc. but it's no really important.The little needle counts the rounds x 10. It's for simulate french system weapons of prewar II fighters.
You understand perfectly.Yes it is set to linear. I did 4 times as you said and I got the same!
I have other animations of this style and they work fine, a clock for example.
That's why I'm amazed.
I have a problem during a rotation animation on 360 ° for 90 of length with steps of 10, the whole having to follow a variable which is a modulo 10 multiplied by 10 of a number varying between 0 and 500 to obtain values such 0..10..20 until 90. All is right for the first 10 values from 0 to...
I have some trouble with envmaps. The wiki manual shows the settings for Blender but what about the settings in FSX? I know that bue is top, dark bottom but I am stuck for the other faces. Anyone can help me ? Thank's!
I have some trouble exporting to fsx my model under devlopment like you can see on the 2 pictures below.
First, with Blender (Matcap enabled)
and with FSX after export
Am i wrong or is this a toolkit problem? Do you know a cure or
do you know a way to divert the problem ?