Search results

  1. arno

    MCX fail to locate P3Dv4.4 XtoMDL

    MCX will read all information from the BGL file. It can also keep the intermediate XML file if you have the KeepXML option set to true in the options for the BGLWriter.
  2. arno

    P3Dv4 Dynamic Lighting

    If you use the latest development release now it should work, I have fixed that bug by now.
  3. arno

    Scene Builder Wizard

    Yes, you can merge multiple objects into one this way.
  4. arno

    MCX fail to locate P3Dv4.4 XtoMDL

    Do you mean the bglcomp xml file that you have lost?
  5. arno

    FS2004 Problem with Effects

    OK, let me check. FXEditor should use a timer to run at the right speed. But maybe there is a bug in there.
  6. arno

    (-SOLVED-) How can i convert p3dv4 to xplane 11

    MCX can only save the DDS textures the way FS/P3D expects them at the moment. What you could do is use another format like PNG for X-Plane. Or else you need to flip them in an external painting tool, can be any that support DDS.
  7. arno

    (-SOLVED-) How can i convert p3dv4 to xplane 11

    X-Plane uses DDS textures with a different origin, so you need to make sure you flip them. Did you do that?
  8. arno

    FS2004 Problem with Effects

    Hi, No, it was a bug in MCX. Related to some changes I made when implementing the PBR materials. For FX files this could result in the crash. It will be fixed in the next development release.
  9. arno

    FS2004 Problem with Effects

    Can you upload one of the fx files that has this problem for debugging?
  10. arno

    reduce file size methods

    Any reduction in the file size will also increase the compression and thus reduce the quality. Which compression level you use now? 85 is typically seen as a good balance between size and quality. Only if you have a lot of overlapping bgl files you might be able to save space by combining them.
  11. arno

    Remove a couple of autogen buildings from agn file

    It's probably easiest to open the scenery in the Annotator tool from the SDK and then select and remove those buildings.
  12. arno

    problems with placing

    I'll try to run a test tonight with your models and see if I have the same problem.
  13. arno

    problems with placing

    And after you apply the earth curve fix you export the BGL file again? That should work.
  14. arno

    P3D v4 Adding V4.4 Models to ADE

    Hi, I think the problem is that Jon is using an older version of the DLL files, these are from before the update that adds P3D v4.4 support. Jon, I think you need to check that the the reading of the object actually returned a non-empty scenery, before passing it to the footprint generator...
  15. arno

    problems with placing

    What's your workflow when you apply the earth curve correction?
  16. arno

    P3D v4 no combined metallic textures and no model, please help.

    Glad to hear you got it working again.
  17. arno

    How to move an Objects RefPoint

    Not sure what you mean with keeping the reference point in the center, since you are moving the reference point :)
  18. arno

    Editing animations from hierarchy editor

    Hi all, Just want to announce that I have started updating the hierarchy editor so that you can also edit the animation keys in it now. It's not yet in the development release, I'm still working on it. Add the moment you can edit the values of the keys, add new keys and delete keys. I still...
  19. arno

    How to move an Objects RefPoint

    It's in the toolbar. By default it is on scale, but if you press the small arrow you can do move or rotate as well.
  20. arno

    How to move an Objects RefPoint

    Hi, I checked the source code. The normal move dialog in MCX will also move the placement location when it is present. So if you load a BGL file that contains your model and the placement, using the move tool should result in both the object moved and the placement information updated so that...
Top