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Search results

  1. Epsilon90

    Manually placed objects excluding autogen

    Thank you a lot! You are really knowledgeful in this sector!!!
  2. Epsilon90

    Manually placed objects excluding autogen

    Hello, I encountered another issue while developing the city of Muscat for FSX. I managed to successfully generate the houses mapped in the shp file, but for the part of the city called "The Wave" I preferred to manually place the trees instead of compiling them directly from another shapefile...
  3. Epsilon90

    Is this a bug ?

    Solved! Thank you a lot !!! :)
  4. Epsilon90

    Is this a bug ?

    Hello, I am making a photoreal scenery for the city of Muscat in Oman. So far everything went well, I placed a photoreal image, corrected the coast, and tried to place a first amount of autogen buildings to see how they look. They look good, no problems here. The trouble comes when I try to mix...
  5. Epsilon90

    scenProc generating trees inside buildings

    I attached two screenshots of my loaded data in QGIS: buildings and natural of the whole country of Luxembourg (and as you can see, in the zoomed screenshot, the layers are made specifically not to touch each other). This is the code:
  6. Epsilon90

    scenProc generating trees inside buildings

    Ok so thanks a lot to everyone for the help you're trying to give me; unfortunately the method Arno mentioned didn't work at all, everything just remained the same. Could this be a bug resulting from a too high autogen density setting (mine is set to the max)?
  7. Epsilon90

    scenProc generating trees inside buildings

    Thanks Arno, I'll give it a try once I'm back home later today.
  8. Epsilon90

    scenProc generating trees inside buildings

    Thanks for replying dear Arno, do you remember moreless the name of this one? Is it in the FSX Settings or where?
  9. Epsilon90

    scenProc generating trees inside buildings

    Thanks to both for answering, but the problem is that a few trees are spawned outside the vegetation boundaries: in the .shp file opened in QGIS, the buildings.shp and vegetation.shp shapes don't touch each other so there isn't really anything to fix there; I'm sure this is a known issue (I've...
  10. Epsilon90

    scenProc generating trees inside buildings

    Hello all, I'm having an annoying problem when compiling the autogen with scenProc. I am trying to make all the area of Luxembourg with photoreal terrain and autogen over it. I have no problems with generating it, everything goes smoothly, I'm seeing houses, trees (at least the maximum amount...
  11. Epsilon90

    FSX Barra Island Mesh

    Thank you a lot guys for your support. Luckily I have fixed everything myself at the end - this is how I did: I opened the AFCAD of the airport on the island with the good old ADE and by comparing the background image with FSX, I covered the excess coast with water polygons where needed, then I...
  12. Epsilon90

    FSX Barra Island Mesh

    Hello and thanks for the help, I tried excluding all the shorelines with ADE, but there appear to be a lot of land chunks that get created. I then tried to add a water poly, which worked perfectly, exept that it completely flattens my island. I feel a bit frustrated TBH since I can't really find...
  13. Epsilon90

    FSX Barra Island Mesh

    Hello, I am trying to make a photoreal scenery that covers all the Island of Barra in the Outer Hebrides - I made the photoreal, everything went OK and it looks great! Now I am wondering not a lot how to make a mesh for all the island, but more on how to delete all the coastlines and eventual...
  14. Epsilon90

    FSX Problem with creating maps with SBuilderX

    GREAT IDEA!! :) I personally think that this is a really good idea, no joke!! Thank you! :)
  15. Epsilon90

    FSX Problem with creating maps with SBuilderX

    Thank you for replying, unfortunately that would require a huge amount of tiles - is there really no other way of covering large photoreal areas?
  16. Epsilon90

    FSX Problem with creating maps with SBuilderX

    Thanks for the tip, unfortunately that would require too many maps merged together - I would like to have the choice to select 15 when on zoom 7 or 8 that's why I'm asking if that's possible
  17. Epsilon90

    FSX Problem with creating maps with SBuilderX

    Hello, I use SBuilderX 313. I wanted to try to make a photoreal scenary that covers the whole country of Slovenia. Since I am not very familiar (and after trying it, I didn't like it at all) with FSET, I thought to use SBX. Blendmasks etc. are not a problem in this case, but I would like to know...
  18. Epsilon90

    P3D v2 Ground Polygons Lights

    Hi, you have to use a very old program called Airport for Windows. Some time ago @jtanabodee made a good tutorial about this: http://www.fsdeveloper.com/forum/threads/light-over-groundpoly-by-scasm-code.365403/
  19. Epsilon90

    FSX MCX is out of memory

    Hi Arno, I have already found a solution in the meanwhile. The minimum triangle area was set at 1E-05; so I set it at 0.0001 but it still wasn't enough, and 0,001 didn't load some parts, so I hypothesized there was a large number of triangles between those 2 scales causing the conflict, so I set...
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