• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Voyage

    UniqueID issue work-arounds?

    Hi there, I notice I'm not the first to encounter the "UniqueID" issue where you get error codes at export when there are multiple objects with the same Babylon uniqueID. But I wonder if I'm the first where clicking the "Resolve UniqueID issues" button doesn't actually solve it? The id's stay...
  2. Voyage

    MCX MSFS Material type reset after export

    Thanks for the reply Arno, I just discovered the MSFS glTF option 2 seconds prior to reading your answer, been using the other one. I'm sure that will work fine, apologize for the post :)
  3. Voyage

    MCX MSFS Material type reset after export

    Hi! Thanks for a wonderful tool. I downloaded the latest version yesterday and seems like the MSFS material type is reset when re-opening the gltf-file. At least when using windshield it was reset. Thought I should bring it up :) Cheers, Marcus
  4. Voyage

    Scene builder wizard to support terrain?

    Hi! Fantastic tool, MCX and the Scene builder has really made a huge impact on making my workflow more efficient. I've come to the understand that Scene builder wizard does not take in terrain altitudes when combining placements, is this something that has been considered to implement? As I...
  5. Voyage

    Scene Builder Wizard to compile Instant Scenery 3

    Just wanted to update on how it went. So it seems, at least to me, that to get it to work with Instant Scenery objects you first need to run the Scene Builder with your placement & library-files, without selecting any option and just compile the scene, then export it as-is, close MCX and re-open...
  6. Voyage

    Scene Builder Wizard to compile Instant Scenery 3

    Thanks Arno, I will give it a try and see if I can get it to work. I'll get back with my results.
  7. Voyage

    Scene Builder Wizard to compile Instant Scenery 3

    Hi! I would like to take some Instant Scenery 3 placements and combine into one placement. I cant really figure out if there are any settings that work in the Scene Builder Wizard to easily combine a IS3 placement bgl + library together to a bgl with correct placements? For instance I placed...
  8. Voyage

    Groundpolygon-Wizard auto-convert to zbias from layers

    Thanks Gary for the links! I'll check them out. :)
  9. Voyage

    Groundpolygon-Wizard auto-convert to zbias from layers

    Hey! Just wondered if the layers set in GP-Wizard can automatically converted to P3D-zbias when selecting P3D-Gps? Cheers, Marcus
  10. Voyage

    P3D v3 P3D- Material settings... WTF?

    Did you find any solution to this matter?
  11. Voyage

    P3D v2 Lamp glow texture opacity problem, clouds seen through.

    Hm, not sure about what material settings I used, but did you try just adding LOD's to the object? I just set a LOD with same amount of polygons etc. Apparently the LOD breaks the batch load and it will load as last object instead and therefor be visible I guess. Give it a try :) Works for me...
  12. Voyage

    Save all material settings from a BGL to apply on a new .x file?

    Perfect! Thanks so much Rick, that was EXACTLY what I was hoping for. I guess it's a matter of what workflow you've got, for me this way has worked really good but I see the positive aspects of your method.
  13. Voyage

    Save all material settings from a BGL to apply on a new .x file?

    Hm, I didn't know you could delete single objects in ModelconverterX? Oh, just to be clear, it's not an object library, is is a single object with all my objects in one model.
  14. Voyage

    Save all material settings from a BGL to apply on a new .x file?

    Hey! I have all my buildings in one bgl and have made individual changes to lots of the materials via ModelConverterX. Now I would need to re-export the buildings from 3Ds Max and it would be lot's of work to reapply all the settings to all individual materials, is there any way to take all...
  15. Voyage

    Moving jetways for major project.

    Hey! We are looking in to adding moving jetways to a project we are currently working on. We are looking for people with great knowledge in SODE or other effective jetway-techniques functioning in both FSX/P3D. We will supply the models, so only the coding. Paid assignment. Please contact by...
  16. Voyage

    P3D v2 Lamp glow texture opacity problem, clouds seen through.

    Solved. This can be fixed by having LOD's on your object.
  17. Voyage

    P3D v2 Texture with opacity, cloud seen through

    Solved. This can be fixed by having LOD's on your object.
  18. Voyage

    P3D v2 Texture with opacity, cloud seen through

    Hey! I posted this in 3D General, but as I just figured it is probably a material setting in 3ds max/gmax, I post here as well. Hope its ok with the double-posting, sorry. I know this subject has been discussed before. My search-abilities seem to be lacking as I can't find the answer to this...
  19. Voyage

    P3D v2 Lamp glow texture opacity problem, clouds seen through.

    Hey! I know this subject has been discussed before. My search-abilities seem to be lacking as I can't find the answer to this one anyways. Is there any material setting or work around to get textures with opacity to not be overridden by cloud textures? I have made a glow-texture for my lamps...
  20. Voyage

    Photoscenery, resample and night textures

    As a mask as in the black is not showing, however everything else shows blended in some way with the the daytime footage. So like an alpha mask but where the white can be whatever color or texture you like.
Back
Top