• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. connomar

    Thanks Arno. That's great.

    Thanks Arno. That's great.
  2. connomar

    [ATTACH][ATTACH][ATTACH] No, definitely MSFS. I've posted what I get, how I get it, and what...

    No, definitely MSFS. I've posted what I get, how I get it, and what you get in MCX. Ignore the SubRoutines bit, I forgot to remove it. Thanks again.
  3. connomar

    Absolutely fantastic. Thanks so much Arno. The last problem I have is that BglXStatsReader...

    Absolutely fantastic. Thanks so much Arno. The last problem I have is that BglXStatsReader returns a sequential name rather than the display name. Please could you tell me how to retrieve the display name?
  4. connomar

    I didn't like to pursue it, since I am pretty clueless, but many thanks for providing extra...

    I didn't like to pursue it, since I am pretty clueless, but many thanks for providing extra detail. I will delve into your manual.
  5. connomar

    Hi Arno, Is there a dll in ModelConverterX that I could use for a call such as GUID...

    Hi Arno, Is there a dll in ModelConverterX that I could use for a call such as GUID GetModelGuid(string NameOfModel,string BGLFileName) ? Thanks Martin
  6. connomar

    Time to Retire

    Thanks so much for all you have done for the community, and for me. Best Wishes for the Future, Martin
  7. connomar

    MSFS20 Unable to create MSFS_Standard Material via Python

    That is great, thanks so much.
  8. connomar

    MSFS20 Unable to create MSFS_Standard Material via Python

    Hello again, Please could you send me the exact code you used to test this, because I am getting nowhere. I am only a few weeks into Python, and this is the first big project. I have over 100 textures files to link to materials and place on planes, so I really don't want to do it manually...
  9. connomar

    MSFS20 Unable to create MSFS_Standard Material via Python

    Thanks so much for giving me hope.
  10. connomar

    MSFS20 Unable to create MSFS_Standard Material via Python

    Thanks Ron, Looks like I will have to manually create the materials. What a pain, it was going so well too.
  11. connomar

    MSFS20 Unable to create MSFS_Standard Material via Python

    I am working on a project that will generate ground markings automatically. One thing I got tripped up by early on was that MSFS requires a textured plane, rather than a vector colored plane for the Scenery/PolyMesh. I have got very close to my objective, whilst learning Python at the same...
  12. connomar

    MSFS20 Problem using the new Asobo GltF exporter with Blender

    Is there an import or a from required to be able to add msfs materials? I've tried this method using the data logged as one does things manually, but it doesn't even name the Material. I have tried easybpy to create and name the material, which works, but then the attempt to set the material...
  13. connomar

    Visibility based on player circumstances/parking pos

    Just a little late here, but if you have the aircraft you have placed is a SimObject, the XML controlling it is available to the customer, UNLESS it is encrypted. Perhaps you could package an alternative xml to remove it?
  14. connomar

    MSFS20 RPN Woes

    Many thanks Anthony, you have confirmed for me how the stack principle works with multiple parameters, so I know not to try three in a row again. No spaces between if{ and els{ but space after is now clear, so if{ 20 } etc. Next step is to work out how to template this lot so I can efficiently...
  15. connomar

    MSFS20 Missing Ground Markings

    Just for clarity, are you referring to PackageSources\MaterialLibs having a unique name, or PackageSources\MaterialLibs\MyMaterials? I tried to change MaterialLibs and it refused to allow a change of name. Oddly inconsistent as it allows PackageSources\ModelLib to be renamed.
  16. connomar

    MSFS20 MSFS Asobo Official Blender exporter

    Sorry for the long delay, but many thanks, it certainly did help.
  17. connomar

    MSFS20 RPN Woes

    My objective, which I thought was going to be easy, is to change the conditions under which an animated hangar door opens and closes. The working version used "Time of Day" and XML_YokeHidden2 to close at night, but still be able to open if the users wishes to enter. The next idea was to add...
  18. connomar

    MSFS20 Taxiway Parking Dilemma

    Thanks Dick, I was just about to try that with a search and replace on the xml. I see a lot of posts where the property for taxiway Parking has Scripts underneath. I've never seen that and wonder where it come/came from. Perhaps an earlier SDK? Many thanks for you help.
  19. connomar

    MSFS20 Taxiway Parking Dilemma

    Apologies, there is a typo in there. It is the setting that changes, not the heading. It would appear that: RAMP_GA_SMALL = 1-7m Radius RAMP_GA_MEDIUM=8-18m RAMP_GA_LARGE=19m ... RAMP_CARGO by default is 15m Since posting, I have found I can use DOCK_GA without the radius changing the type...
  20. connomar

    MSFS20 Taxiway Parking Dilemma

    I came up with the idea of using the parking space values of RAMP_GA_SMALL, MEDIUM, LARGE etc. to configure what airport services are available. For instance, if the parked aircraft cannot exit forwards from the space, it will be set as RAMP_GA_SMALL and then it gets a pushback. All spaces get...
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