If you have orbx ENNK, have a look at the texture folder. Tore made the entire airport area in 3d, and covered the ground with texture tiles. Around at least 150 of them, If I recall correctly!
And that's for the apron only.
You should be more concerned about draw calls - what you put in each...
Yes, the ground poly wiz is only for runways and ground aprons which are flat. You can not use it for other types of models since it will make them all flat to the ground.
You can use the map in mcx to place the model, or (preferred) instant scenery 3
Being a scenery developer, i think converting my work wouldnt be too hard! After all they Are just 3d models and textures..
Bill: Are they still not offering a way to get Max models into xplane??
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Hi there, Mousy. Any progress? Been having the same problem myself on my current project, but after much testing and failing, I figured that not all vertices were even on the Z-axis. Make sure all the vertices are on _Exactly_ the same plane before you export the model.
Shots are taken in P3DV2, but it will also be compatible with FSX.
@Skinner_11: Gibraltar sure comes to mind! There's quite the difference though: On Notodden you have to land right above moving traffic!
@joherszch: You will probably like the last image i posted on the FTX forum, then! ;)...
I welcome you all to visit Notodden, a small airport in the southern part of Norway!
Main operations on the airport are airplane technical service and repairs, winter-storage of GA airplanes and airplane sales through Scandinavian Aircraft. There is sailplane and seaplane activities, 2...
Welcome to Notodden, Norway :)
Featuring all nearby city buildings, photoreal ground and a runway with crossing car traffic.
Work in Progress
notodden_02 by finni_89, on Flickr
notodden_03 by finni_89, on Flickr
notodden_01 by finni_89, on Flickr
Hi fellow simmers :)
After quite some time spent putting together pieces of knowledge of what is required to make an entire aircraft mod in flightsim, my jet is now coming nearer completion.
There are, however, some parts that are still very unclear to me - VC's and programming the gauges...