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Search results

  1. L

    Creating photoreal scenery in FSX

    Octavio, First I read the SDK "documentation", then I followed the steps that I explained in the first post starting this thread. Then I had problems which are solved also in this thread <g>. PLEASE READ THE THREAD :-) Basically you must start with good satellite/aerial pictures and know...
  2. L

    Creating photoreal scenery in FSX

    Hi, Thanks for the input but please note that I have no problem with creating photo-real scenery for FSX (anymore), but in finding good ways of creating night textures out of day photo-real ones. In other words, is there a better way instead of painting them manually in Paint Shop Pro or...
  3. L

    Creating photoreal scenery in FSX

    Hi again, Back from working on the night textures and all I can say - D**N! My hand hurts and teh results are, well, pass me the barf bag please! Any help, hints on how to do it easier and better are not only welcome, but desperately needed! Thanks. Al
  4. L

    Creating photoreal scenery in FSX

    Looked for that thread and used Google for several hours but everything I found was either related to night lighting textures for Gmax 3D objects or ads for this or that product having great ground night textures (sic!). I guess that if nothing better appears soon, I will be reduced to doing...
  5. L

    Creating photoreal scenery in FSX

    Thanks Dick, Player2 Another day has passed and at least another 10x 1.5Hrs compilations <G>. Why so many? Because of the new ways FSX treats water. Yes, I used the water colour from the satellite photo but I had some problems. It seems that the water color had a color/hue component...
  6. L

    Creating photoreal scenery in FSX

    <g> Didn't forget, but happily, I am working on a subtropical area so not many changes there. I think I can get away with only one season. Al
  7. L

    Creating photoreal scenery in FSX

    Hi, Didn't use the Split directive since it is not explained well. The quality difference between 100 and 87 is not visually noticeable but the resulting comression is impressive. Right now I'm struggling with making the underlying (default) scenery disappear. I have created the photo-real...
  8. L

    Creating photoreal scenery in FSX

    Hi Arno, Since yesterday I have played quite a lot with the SDK and I believe that now I understand this part of the photo-real scenery creation. As you have suspected in some of your earlier posts, it seems that if we do not use the correct LOD value, then all sort of strange things may...
  9. L

    Creating photoreal scenery in FSX

    Hi Arno, Yes, same problem but the LOD "games" do not work. The best result I get is with LOD = Auto but then I have one "hole" around the aircraft which is replaced by default Landclass textures. That means that the solution found in that thread is not a real "solution" - it was pure luck...
  10. L

    Creating photoreal scenery in FSX

    Hi, I've used the standard FSX SDK (SP1) to create a photo scenery but the success was only partial: 1. Used GeoTIFF files 2. Used a project file similar to the SDK example 3. Dragged that onto the Resample.exe tool 4. Got a singe (BIG) BGL which incorporates all the cells (that is...
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