I am planning to create an addon that replaces all standard FSX default runway/taxiway lights across all airports with custom models and a custom effects. Would anyone know if this is something AFLT can do?
Yep I found that same place and was going to download all the tiffs and see which one I needed, but you told me, saving me a lot of work. :) I can't find anything saying I can't redistribute it, so i will use that.
Thanks for your help everyone.
Fyi X10 is already released https://www.fsdeveloper.com/forum/threads/p3d-v3-v4-x10-belle-glade-airport-released.443943/ so this will be for a new project. :) Working on D54 West Fargo airport now. Very similar to X10 as far as size is concerned.
Anyway, back to the point. I am...
I have found some places to purchase/licence photoreal imagery for payware products, but most of them have a 15-25 SQ KM minimum purchase, making me spend $500+ when I don't need that much imagery. Does anyone know of any sources where I can purchase imagery for resale in a payware product that...
Does anyone know how to create multiple variations of an Airport Design Editor created scenery based on date/time? For example in the morning show a model of an open hanger door and in the evening show a model of a closed hanger door.
Thanks for the reply Don.
The texture I am trying to access is one I created myself, and added to ADE's texture folders. Is there any special format the texture needs to be in in order for it to be able to be used as a Ground Poly?
The texture file was not in the Textures folder under the ADE...
I am adding a custom Ground Poly with ADE using a custom texture I made, and in the GP window, I select the texture, it displays fine, but when I click ok and then re-enter the GP window, I get an error saying it can't find the texture for that object. In addition to that it does not show up in...