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  1. Daniel Kamer

    Released - Yangzhou Taizhou Airport

    It's Released for quite some time already ;): https://secure.simmarket.com/celestial-team-yangzhou-taizhou-international-airport-zsya-fsx-p3d.phtml
  2. Daniel Kamer

    P3D v4 EYKA- Kaunas Interational Airport, Lithuania

    Thank you for doing this :D
  3. Daniel Kamer

    P3D v4 EYKA- Kaunas Interational Airport, Lithuania

    Yes. Will be very useful for me :) Thank you!! It will be highly appreciated.
  4. Daniel Kamer

    P3D v4 Blender ground layering techniques

    No problem :) Sounds great! Can't wait to see the result :wave:
  5. Daniel Kamer

    P3D v4 Blender ground layering techniques

    Hi Benjamin, I actually don't have a logic answer to why I do steps of 4... guess I came across a post in the past that recommended doing it and it works fine for me. You are right, each layer is a material with a texture sheet. And each material has the z-bias value that determines the order...
  6. Daniel Kamer

    P3D v4 Blender ground layering techniques

    Hi, @0Artur0 , In the material TAB at the bottom.
  7. Daniel Kamer

    P3D v4 Blender ground layering techniques

    Hi Benjamin, For my current project I'm using the latest P3Dv4.3 SDK and I actually start from Layer 4 (Or -4). So My asphalt base is -4, after that lines are -8 and so on until -28 if I remember correctly. I don't think I have any problems with shadows with this method. But it's very easy to...
  8. Daniel Kamer

    FSXA ZBAA Beijing International Airport for FSX

    Haha :rotfl: Would be easier to win the Lottery. My guess is ~2500 Blue and green :scratchch:teacher:
  9. Daniel Kamer

    P3D v4 Blender ground layering techniques

    Hi, You can use the tutorial I posted in the previous thread. This is my method roughly: 1. create everything as one .Blend model with all necessary features (Plane1, Plane2, ETC').. 2. Apply a material and texture to all the features (Asphalt base, Lines, Markings, ETC'). 3. You need to set a...
  10. Daniel Kamer

    P3D v4 Ground Polygon modeling in Blender tutorial question about edges

    Hi, I use Austin Sass tutorials for GPs and Buildings. Although he develops for FSX in the tutorials, it will work for P3Dv4 as long as you use the correct SDK with blender and the correct export wizard in MCX.
  11. Daniel Kamer

    GSX V2 SODE jetway. Time to stop making your own jetway?

    Hi Tic, As a heavy sim user and a wanna be developer (For now) the answer is No. Don't stop making your own Jetways. GSX L2 is a fantastic addon that brings life to your apron environment. Its adds animations of passengers boarding and de-boarding via stairs and gate and all other things...
  12. Daniel Kamer

    P3D v4 Blender converting error

    Good news :)
  13. Daniel Kamer

    P3D v4 Blender converting error

    No problem and thanks! :) But did it solve your problem?
  14. Daniel Kamer

    P3D v4 Blender converting error

    I'm pretty much in the same state in my project as you are :) From the current situation below I manage to export as .x file.
  15. Daniel Kamer

    P3D v4 Blender converting error

    I't could be the issue. select every feature in edit mode and assign a material to each feature. Is your SDK detected by Blender?
  16. Daniel Kamer

    P3D v4 Blender converting error

    @yh11216 It looks like the error you get when you don't assign a material to a feature or maybe your SDK isn't found properly maybe.
  17. Daniel Kamer

    P3D v4 Blender converting error

    Hi, @yh11216 , I think I had a similar issue. What solved it was in Ground polygon wizard in MCX. I unticked "Group polygons 500m". Instead is use the "Optimize reference point location". BTW when I export ground poly from Blender I use a different method: 1. Export as .x file. 2. Import .x...
  18. Daniel Kamer

    Using SBuilderX with Prepar3D

    Hi, @craigt47 , I think that you need to install SbuilderX 3.13, then download SbuilderX 3.15 separately. Next step is to copy all files from 3.15 and put them into the 3.13 folder and overwrite.
  19. Daniel Kamer

    FSX Too big satellite image to be a map in SbuilderX

    Hi Tic, I learned how to use resample from the video below. I don't think you need to resize it if you use this function:
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