• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. MaxPaperno

    Fenix Variable from MDCU Perf page

    Stop confusing Mathis, not sure they need help with that part :-). It has been possible to use LVars via SimConnect since FS20 SU 12. It is documented at the bottom of the AddToDataDefinition docs...
  2. MaxPaperno

    MSFS24 I finally made a SimConnect module! Grok Rocks!

    That is what the 1st year college student says when busted plagiarizing (or using AI, these days). I'm not going to continue this toxic discussion. I tried to put things as nicely as I could. Your personal attacks are unwarranted, however passive they appear to be. Good day, -Max
  3. MaxPaperno

    MSFS24 I finally made a SimConnect module! Grok Rocks!

    The AI doesn't know how to use the SDK. It correlates what you're asking for with what it has found online that it can spit back at you. The SDK examples aren't even published online anywhere (and no, the AI doesn't know to download, install them, and then analyze, unless someone did that for...
  4. MaxPaperno

    MSFS24 I finally made a SimConnect module! Grok Rocks!

    It's nice to be excited and I'm happy for you (honestly). But how about giving credit to the people whose code the AI used to "learn" from and then had you copy? Did the AI even tell you it's sources? The current LLM "AIs" don't invent anything, they just parrot what they have read. How can...
  5. MaxPaperno

    Detect when "in flight" or in the main menu?

    You may find the messages from B21 helpful in this thread at dev support, if you haven't seen then yet (don't miss the last one): https://devsupport.flightsimulator.com/t/msfs2024-not-sending-simstop-when-leaving-for-the-main-menu/11572/4 (I also referenced your other post on the subject in...
  6. MaxPaperno

    MSFS20 Workflow with external EXE or DLL modules on MSFS202x

    LOL, yea well, you'd think with the zillion other settings they stuff in VS, "remember position of Run's console window" could be squeezed in (heck maybe it is, somewhere). But it wouldn't be as much fun if one didn't have to rummage through dusty Windows-1-era attics to find what one needs...
  7. MaxPaperno

    MSFS20 Workflow with external EXE or DLL modules on MSFS202x

    Hey do you mean the console window that opens when you run an app from within VS? If so... you can actually go into the settings for that console window and save its position! Do you know where I mean...? On any "Command Prompt" window you can open the "title bar context menu" (or whatever...
  8. MaxPaperno

    MSFS20 Workflow with external EXE or DLL modules on MSFS202x

    Yep! Or run it from your IDE... or in the debugger. It could even run on a separate PC (with the appropriate network setup). Right, since the WASM modules run inside the sim process itself. The external clients are completely separate and only interface to the sim via SimConnect network...
  9. MaxPaperno

    MSFS20 Workflow with external EXE or DLL modules on MSFS202x

    Hi, Maybe I misunderstand, but isn't the "auto launch" setup in the XML just a convenience to avoid having to launch related app(s) separately when starting the sim? In other words, can't you just (re)start your EXE "manually" whenever you want? Including in a debugger. That's how I've...
  10. MaxPaperno

    MSFS24 Fetching all waypoint/flight plan info?

    Hello, you may find the following threads "interesting:" <https://devsupport.flightsimulator.com/t/still-no-nav-api-working/12339> <https://devsupport.flightsimulator.com/t/c-fs9gps-variables-not-working-on-msfs2024/10378>...
  11. MaxPaperno

    SIM PAUSE FLAG

    I thought that was "Esc" pause while in a flight... the one that brings up the menu. No? Pretty sure in FS20 it does (or did last time I checked). And I did try it in the first or 2nd released version of FS24 and it seemed the same at the time (haven't gone back into that mess since newer...
  12. MaxPaperno

    MSFS20 Airbus Trim Setting

    PS. Not to discourage anything, but I think it is extremely difficult, if not impossible, to have "generic" type controls for all aircraft in MSFS (even of the same basic type, eg. fixed wing piston single). There are just too many exceptions and variations, even in the standard (included)...
  13. MaxPaperno

    MSFS20 Airbus Trim Setting

    FWIW the ELEVATOR_TRIM_SET event is what usually works for me. The "AXIS_" version seemed hit/miss, though it's been a while since I tested it. Ditto with setting "ELEVATOR TRIM POSITION" sim var though in most models that seems to work as well. YMMV! Why are there 3 different ways to set the...
  14. MaxPaperno

    MSFS20 DLL vs. WASM modules

    A WASM module already is a DLL. That's the only kind MSFS will load as part of a package. What other kind of DLL do you want to include and what do you want to do with it? Can you even link a WASM module to an external lib? I hadn't thought of that. But I'm not seeing how it could run...
  15. MaxPaperno

    MSFS20 SimConnect 3D Vector class/API

    PS. The actual FsVec* struct types are defined in MSFS_Core.h. MSFS_Vectors.h just has the op functions.
  16. MaxPaperno

    MSFS20 SimConnect 3D Vector class/API

    Ah... maybe in MSFS_SDK\WASM\include\MSFS\MSFS_Vector.h ? There are 2D and 3D float and double vector types and some basic ops. I don't see docs, but it's pretty straight forward. Looks like some Vfx functions make use of them. -Max
  17. MaxPaperno

    MSFS20 SimConnect 3D Vector class/API

    Hi Misho, Class? It ain't got no class... :-P It has a struct... https://docs.flightsimulator.com/html/Programming_Tools/SimConnect/API_Reference/Structures_And_Enumerations/SIMCONNECT_DATA_XYZ.htm And the corresponding type in...
  18. MaxPaperno

    MSFS20 Object creation via SimConnect, wasm & GPS tracking map

    PS. I have no idea what that memory usage is showing you... and I don't see any issues in the code. Your g_state struct is 64B and that would be on the stack anyway... what's on the heap? Probably some MSFS internals? SimConnect? Does the memory usage change during runtime (probably more...
  19. MaxPaperno

    MSFS20 Object creation via SimConnect, wasm & GPS tracking map

    Hi Cheyenne, Looks like you made good progress! OK, the WASM side looks pretty good, with just a couple minor comments. I'll tackle that first. (I'm just picking out what I see offhand... not actually testing any code.) You only need those on module_init() and module_deinit(). You want to...
  20. MaxPaperno

    MSFS20 Object creation via SimConnect, wasm & GPS tracking map

    PS. I just checked out the "CommBusAircraft" example from the latest MSFS SDK and it seems the JS API side has changed from what is currently documented at https://docs.flightsimulator.com/html/Programming_Tools/WASM/Communication_API/Communication_API.htm Or maybe that also still works, but...
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