• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. R

    The I am working on thread

    Yes it is for FSX. That hangar 1854 looks really good. I was working on 1853 when I ran into some trouble with not really being able to figure out how tall it was and to get the roof to look right. Currently I am planning on having another chance to be down there in December. And no matter...
  2. R

    My first project - Chelatna Lake

    My understanding is that the big pink grid only seems to matter for road, shoreline, and utility exclusions. The faint blue irregular grid that only seems to be visible against water is the one that, I gather, matters for landclass stuff. This is where my knowledge starts to fail me, but trial...
  3. R

    My first project - Chelatna Lake

    Start by opening up TmfViewer (in the Terrain SDK folder). Then you have to determine what folder in the Scenery folder has the place you're working on. Most of Alaska seems to be in 0000. After that, well, I resorted to trial and error to figure out exact which of the cvx****.bgl files was...
  4. R

    The I am working on thread

    I've been slowly but surely grinding away at Naval Air Station Pensacola for what seems like a lot longer than the five months its actually been. The revised shorelines, landclasses, and the runways, taxiways, and aprons are done. So all the easy work is over. Two of the likely dozens of...
  5. R

    AFCAD File Size?

    Is it the only airport in the file or are there other airports lurking in the XML of the airport? My Pensacola is pretty decently sized and has like 80 parking spaces and is only 43kb. None of the airports I've messed with are more than 77 if they're the only airport that appeared in the file.
  6. R

    FSX Planner Release 26 Now Available (October 1st)

    A bug I discovered a while ago and kept forgetting to say anything about: under surface type for runways, there's "Oil_Treated,Planks" instead of (I assume) "Oil_Treated" and "Planks." Since those are two separate taxiway types, I figured they're two different runway types unless I'm just wrong.
  7. R

    FS Extended Params menu unavailable?

    I started working on a little building to learn how FSX wants things done differently than other games in the past. So I made my little building's model, and a temporary BMP (just a simple 512x512 24 bit one) for a texture. I think but am not sure that the in-game texture is a DXT3. Textured...
  8. R

    Rebuilding a Stock Airport

    No, it will only exclude default things.
  9. R

    Airport Traffic

    Its more of a general query but can things like the pushback tugs be just placed as scenery? Unless I somehow excluded them, MIL_CARGO (or MIL_COMBAT for that matter) doesn't get pushback tugs. Which is fine. But there are tugs lurking around military bases and I'd like to shove a few of them...
  10. R

    Rebuilding a Stock Airport

    I'm not sure where they are hiding, but here's what I did. First I made a huge exclusion rectangle to deal with the taxiway signs. Bigger than the entire airport, so that master taxiway sign didn't evade me. I checked Exclude All Taxiway Signs on that one. Then I made a herd of smaller...
  11. R

    How to add a boat and a small haven

    I dont know what you're doing wrong, but it most certainly does work. These two supertankers are just two points in a line with SceneryObject_LibraryObject_VEH_water_supertanker_02 for the tag
  12. R

    Improvement suggestions

    I don't know how to articulate what I want, but here goes. Is there any chance we could get some sort of feature that read the terrain.cfg so we could figure out if a landclass will display on top of another, without resorting to trial and error or making polyholes? I've had situations where...
  13. R

    Breaking Polygons into Lines

    I could have sworn that a stream would show over top of a shoreline. I'll look in to it later tonight when I'm working and see what's what with that. There's a few streams I need to do myself. I thought my testing I'd run at one point had the stream appear on top of lake and harbor shorelines...
  14. R

    Breaking Polygons into Lines

    I realize its been a month since you posed this question but yeah there's a way to do it. I forewarn you its a bit of work. Let's assume its a lake with two rivers entering it. We'll call it Lake Boeing, with the Cessna River entering it from the north and River Piper entering from the...
  15. R

    How to add a boat and a small haven

    Or a row of fuel storage tanks at a naval air station :D
  16. R

    BGL to KML?

    I think you could do it manually but that would be a mountain of work and a huge pain (take the coordinates from the XML and re-inserting those into a pre-existing KML). But my mind recoils at the idea of all that work. That's so much work I can't even believe I'm suggesting it. Did you...
  17. R

    Re.Airport Ground Traffic

    Regarding the fuel truck, I know there's a few different (two?) fuel trucks that can be placed as scenery. But only the one that shows up as the one that drives around and refuels aircraft. Has anyone come up with a way to force another fuel truck version to be the "active" fuel truck? Like...
  18. R

    Island showing as pure shoreline :(

    I'm not really sure what's wrong, but whatever it is has something to do with either your exclusion or the water poly. I deleted everything except those two and the island, with no result. So then I deleted the island to make my own, and mine didnt work either. In fact, instead of making a...
  19. R

    Island showing as pure shoreline :(

    Attach your KML and I'll take a look at it if I can find the time (I'm packing and moving this week). As far as photoscenery, in theory you can do it entirely with the resample tool in the SDK but the documentation is murky and the examples...I found to be not so great. SbuilderX can handle...
  20. R

    Wish list

    There's much faster ways to do it. I did all the aprons and taxiways in my current project by drawing them in GE, then opening up the KML. I deleted everything except the coordinate list. After making sure each one was on its own line, I just replaced what I needed to. Like ,0 became "/> or...
Back
Top