• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    FS2004 Texture problem with FS2000 aircraft for use as a static in FS2004

    There is an old tool called M98toBgl which made static models out of FS98 ones (via SCASM). Not sure whether FS2000 models work or not. You can download the last available version 3.41 from: http://www.sim-outhouse.com/freeflight/Design.html Sounds like you still need to do some work to do the...
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    MCX Texture Bug - Some DDS Textures Show As Black?

    Hi Arno, the latest release certainly has something strange going on. Here are 2 images of a FS2004 heli: the image with the lighter camo is the "strange" coloring from the current release, the other darker camo is exactly the same heli on an older (13.08.2022) release. The file can be...
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    Hi Flyer 50, You may like to consider joining the team at https://fsxmissionshangar.com - this...

    Hi Flyer 50, You may like to consider joining the team at https://fsxmissionshangar.com - this is a site specifically set up to share information about developing missions for FSX. Here you can post Beta versions for testing, and allows experienced mission developers to help and advise you in...
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    FSX Hi new to making Missions

    Hi Flyer 50, You may like to consider joining the team at https://fsxmissionshangar.com - this is a site specifically set up to share information about developing missions for FSX. It allows you to post Beta versions for testing, and allowing experienced mission developers to help and advise you...
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    FS2004 [Solved] Animating linked ailerons in a biplane

    Thanks Tom, I finally worked it out, after a lot of searching and reading, and experimentation. The trick was to learn the importance of how pivots worked in animation and how to mirror parts and animation properly. I had a lot of grief, having to undo the damage done by the Mirror tool - I have...
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    gMax Contact Points Helper

    Hi, to all. I came across what appears to be a very useful tool by Finn Neuik — a tool that allows you to use gMax to visually set your contact points (not just position but also gear compression, etc), static height/pitch, etc and then copy and paste the data to your aircraft.cfg file. It used...
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    FS2004 [Solved] Animating linked ailerons in a biplane

    OK, thanks for that Tom - that points me in the right direction! Now, I need to do some serious reading... Regarding the second alternative you mentioned, to "link the rod to the aileron" did you mean using an "Attachment" in the Motion > Assign Controller > Transform Position tool in gMax? Or...
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    FS2004 [Solved] Animating linked ailerons in a biplane

    Hi, my first model and I'm now at the stage to work on animations - for a biplane I've created in gMax (for FS2004). The aircraft features connecting rods between the upper and lower ailerons. It is easy enough to animate ailerons individually (using the default l_aileron_1, l_aileron_2 etc...
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    FSX Propeller Missing

    Hi Richard, Although I've succeeded in exporting what was a year 2000-vintage model (made in Aircraft Factory 99 and Aircraft Animator) to FSX, this is only step 1 of the process. The original model had some flaws, and bringing it into FSX only accentuates what might have been acceptable in the...
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    FSX Propeller Missing

    Using MCX I was able to fix all the rudder, ailerons, elevator animations. I was able to reintegrate the original propellor using Aircraft Container Manager — a very old but useful program for tweaking/exporting ancient (FS2000/CFS2) files that were not created with gmax or FSDS 2. This involved...
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    Is FSX/P3D SDK available anywhere?

    P3D v1 SDK is viewable online at: http://www.prepar3d.com/SDK/sdk 20overview.html [EDIT:] P3D v2 SDK is no longer available online (as of October 2020) P3D v2 SDK is viewable online at: http://www.prepar3d.com/SDKv2/sdk/general/sdk_overview.html By the way, the installed P3D v1.4.4747.0 SDK...
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    Netherlands historical scenery

    Some more of Cees Donker's historic airports for Golden Wings 3 (MarinevliegKamp De Kooy, Ruygenhoek, De Vlijt (Texel), Valkenburg (Flugplatz Katwijk), Ruygenhoek, Buiksloot, Schellingwoude Seaplane base) can be found on the "Free Flight Site" here...
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