After hard word, i want to thanks the community (especialy Arno) for the help to find solutions for solve my problems.
I have made a non-flat airport at St-Pierre (LFVP) in the french archipelago of St-Pierre & Miqelon.
All the archipelago is redraw. There is a new mesh, landclass, roads...
I try to place taxi lights. I want that the effect is visible at dawn, dusk and night. I tried many méthods to program this, as show below. I have made a xml for lacing all the light to compils it wiht bglcomp.exe
Note that the is no error when i compile the file, whatever the syntax...
i try to make a airport whit true lenght profil (non-flat) like this :
I have made materials with détails and bump textures for runway and taxiway.
When i started from the airport, is good like this :
But when i fly far from the airport and comme back, the runway and taxiway are...
I want to make an AI boat with simple animation (rotated radar).
I have made the object and the animation in gmax, and when i export the model and compile it in a BGL to show it as a static object in Fs, all is perfect. The boat is shown with the radar in action.
When i use the...
I have finish a new photoreal scenery for FsX.
Thank you to al the team and peoples of this forum for help me to solve problems ans find solutions.
It's the town of Nantes, a medium metropole in the west of France.
You can discover and download it here. it's free...
When i export a scene with Gmax, in Fs 9 texture mode, the night textures à not shown in FS, but the day textures are correctly shown.
(in the night, the days textures are shown very dark)
I have tried with, standard textures or FsX textures, it's same.
I have tried to put the night...
I try to deleted roads bridges, railroad bridges and a building (stadium) but what tag i have to use ?
I have tryed exclude___everything but it doesn't efficient. All thing are deleted except bridges and buildings.
Exclude Railroad_Bridges , same result.
Exclude Road_Bridges_... the...
Hi, I try to make runways with photoreal texture.
In the SDK, it explain that we could have detailed textures blended on diffuse texture (for concrete or macadam look) and rain effect can be allows in "precipitation check box".
But it doesn't work in Fs. I have tryed to make the bgl with...
Hi, i have a problem whith the trees in a photoreal scenery.
All the saisons are include inside the bgl and i have made the .agn files with annotator.
The problem is that, in any saisons, the trees are always shows in summer, but the ground pictures are correctly shown (winter, spring, etc)...
Hy, I did my first scenery for FsX (after fews for FS8 and 9)
Thank to all peoples who help me in this forum.
The quasi island of Croisic is situated on the west of France, near "La Baule" . This scenery is realised, with Gmax, Ground2k4 and Ms SDK. It's compose of new mesh...
I don't know what Variation i have to put for have the snow texture in a photoreal scenery. The SDK support explain that the parameter "variation=" is use to choose the month of the year but How to use the particular picture for a snowy texture.
I have try to insert 2 picture with...