I am trying to convert runway markings which use the uvw unwrap modifier in gmax, however once in MCX they don't show up correctly. The only textures that work are those which I have applied uvw mapping. Any assistance would be appreciated.
I just installed a custom mesh file but I am having trouble with the ground textures from sbuilder x, they appear to be badly aligned. I was curious if anyone knew of a method to move either the mesh or the photo scenery in order for it to align better.
I have included pictures to...
I know there is a terrain forum but there doesn't seem to be much traffic there.
I currently have a geotiff which I got by converting a usgs .dem using 3DEM. I am following the fsx sdk documentation, however, I cannot figure out how to run the geotiff through resample. I obviously know that you...
I have been reading a few older threads here. I downloaded a program called "Landserf" and have been trying to figure out what to do. Needless to say I am completely lost. All I wan't to do is improve the default fsx land mesh. I would appreciate it if someone could point me in the right direction.
this might not be the right question but from what I understand, using model converter x you don't need to edit any .asm files. I could be wrong, but the confusing part is that in the .asm files I can change from .bmp to .dds so that it will appear in FS. However, since I cannot generate...
I am having trouble finding the gamepack on the fs2002 pro disks.
I found in disk 2 a gmax.cab. I opened it and found a flightsim folder.
However the folder that says gamepack only has 1 file called "imagetool.exe"
There is another folder that says plugins and that has "FSModelEXP.dle" and...
Nothing pisses me off more than lazy customer service.
Why can't you just tell me where it is?
Perhaps I don't want to read the documentation. Perhaps I am just lazy and would like a quick answer. Perhaps I can't find the documentation. Perhaps I am not in my main computer and would...
I want to make some detailed ground mesh for the airport I am working with and GE would help allot but I don't know if it would be possible, and if it is, how? I can't find any documentation in the subject.
I decided to do a bit of experimentation when it came to texturing the ground polygon. Since I wanted to have the best possible quality I decided to do the polygon and tile thing.
Everything shows up fine in Gmax
However, in the game, it shows up like this.
The airport I want to create has a heading of 82.790001. However, makemdl rounds it to 82. I then change it to 83 since it is the closest whole number but it of course it ends up not being perfectly aligned with the ground textures.
What can I do?
The ground polygon that I make always seems to flicker as if the poly was touching the polygon I use as my background reference, even though I use the -0.1 setting to it.
Also, the image is very low quality, when I zoom in I can't really make out any details. I use texture correction but Its...
I am having another issue with the blendmasks. I cant get them to work.
Here is what I get.
here is the inf
Type = MultiSource
NumberOfSources = 8
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "TJIGstart.BMP"...
I have tried and tried. but ADE (current version) Will not open an AFX generated .bgl. (1.09). I am not sure if I need to put the file through bglcomp or something. Strange thing is it looks fine in FSX. I just can't get ADE to open it in the program.
Just wanted to let you know.
Isla Grande X [WIP]
I have been working on this airport for a few days now. Considering that I have never even edited an afcad before in my life, I don't think this is too bad for just a few days of learning. trying to line up the ADE properly has been a B$^&#, however, I am...
Hello, I am curious to find out how one can create an accurate airport without having a background image. You see, my home airport is 90% inaccurate in FS. Taxiways in the wrong place, aprons in the wrong place, parking spaces in the wrong place, even the control tower is in the wrong place...
I was finally able to import a custom poly into FSX which is an achievement for me. However, the ground poly flickers and does not have the correct heading.I plug in the exact heading I get from ADE into the makemdl 2002 tool but it still is a a few degrees off. I also get the...