Search results

  1. 6maynew

    P3D v4 Exact coordinates for placing an EnvironmentalDataProbe

    Hi As you say, the conversion is the issue as it’s too inaccurate. You’ve several options that I can think of which I’ll list here, from most accurate to least: Open the freeware placement bgl with whisplacer or bglanalyzex and save it as a xml file. Find the entry for the windsock pole and...
  2. 6maynew

    PAPI SeparationPlane Limits

    Hi Jeffrey I tried making the bounding box bigger by adding a plane to the model of 50000x50000. This did nothing to help. I then altered the white light with MDL Tweaker and this caused the white light to never show, even right up close. There are LODs associated with the lights themselves...
  3. 6maynew

    PAPI SeparationPlane Limits

    Hi Jeffrey Thanks for your reply. I'll give the model radius a go as I suspect that's likely the cause.
  4. 6maynew

    PAPI SeparationPlane Limits

    Hi Gareth Thanks for responding but I'm not sure what the links are for? As a pilot I'm aware of how PAPI units work if you posted the links to help me understand them better. The issue is more that the PAPIs used with SODE's separation plane are all red, no matter your height above the...
  5. 6maynew

    PAPI SeparationPlane Limits

    Hi Jeffrey Understand you're probably busy, but is there is any feedback on the above? Thanks
  6. 6maynew

    PAPI SeparationPlane Limits

    Hi Jeffrey Did you have chance to look at this? Thanks
  7. 6maynew

    PAPI SeparationPlane Limits

    Hi Jeffrey Is there a limit to how far out the separation plane is calculated? I'm well within the 12km radius and my PAPIs have decided to go completely red (when slewing away from them) even though they were completely white moments prior. This is further tested by going vertically upward...
  8. 6maynew

    P3D v4 Conditional Visibility (MetPrecipitation) not working.

    Have you included the "TEST" entry in your environmental data probe client list?
  9. 6maynew

    Problem with LogicExpression and multiple models

    I don't have a dual condition for my windsocks but I wonder if this is linked to the conditional vis bug I found - if it is, it should be fixed in the next version.
  10. 6maynew

    v1.6.4 Conditional Visibility bug

    Ok the Fresnel ramp worked as expected...on the white part of the light. I had to change how I textured the lamps to take into account the Fresnel transparency, but on doing so, the red part of the light now has a white halo around it. My previous method of doing the lamps, using One/One had...
  11. 6maynew

    MetVis Condition not working

    You might also be able to do Value="3001-MAX"
  12. 6maynew

    One simobject placed more than once.

    If you could that would be ideal, thanks - never played with the bones/skin part of gmax before!
  13. 6maynew

    v1.6.4 Conditional Visibility bug

    Thanks Jeffrey, I'll give this a go! I can also confirm that removing the grouping and putting the conditions on the model with multiple placements works perfectly.
  14. 6maynew

    v1.6.4 Conditional Visibility bug

    Thanks, do you know when the next release will be available or if there's a beta that I could take part in? I'm running on an Intel i7 2600k (OC'd to 4.4GHz) and a NVidia 970 GTX (both of which I would consider old hardware now) with no framerate loss running at around 60FPS, all scenery...
  15. 6maynew

    One simobject placed more than once.

    They look good. I'm dreading getting to the windsock design as I've not really worked out how to animate it correctly yet - are they easy to do?
  16. 6maynew

    One simobject placed more than once.

    That looks right to me, multiple placement tags within the simobject tag.
  17. 6maynew

    P3D v4 SODE v1.6.4 Crash

    Thanks Jeffrey
  18. 6maynew

    v1.6.4 Conditional Visibility bug

    Wonder if I'm doing it wrong - please could you post your test XML? Thanks EDIT: This is a sample of my XML. Like this, the lighting will come on and remain on, even though the wind speed is only between 30-40kts and the in-sim wind speed is 0kts. However making each of the 4 lights have its...
  19. 6maynew

    v1.6.4 Conditional Visibility bug

    Hi Jeffrey Any news on this bug? Thanks
Top