you should check out the dragon flight sdgau papers, that will give you an idea on how it all works with C/C++ and flightsim but bare in mind, that was written for people who have a good grasp of programming. here is a snippet of my timer in one of my gauges for a project I am...
I fixed the problem, I needed to include gauges.extenstions.h like a noob i forgot to un-comment it last night. suppose that's the problem, you get worked up with why its not working you can miss the obvious stuff.
Dai you sir are a legend,
thank you for looking at my source so quickly too.
I have made the changes stated above, and I am still getting the LNK2019 error message from my original first post. :banghead:
I was looking in the fsxgauges_sp2.h file again and noticed LIGHT_LISTELEMENT and...
That is what had me thinking, so I went into the header file and searched for listelements and they are there.
the rest of my code has no problems looking at the header file it just seems to be listelements.
I will PM you the link to my github with the source code too...
Thank you for the input
I relised I didnt link the MAKE STATIC with com1_night and sorted that out when I was reading through my code.
I have definitely included fsxgauges_sp2.h in my main cpp file. (also removed it from my project and put it back in to make sure it was not corrupted somehow)...
I have been working on adding in the built in lighting to my gauge using our bible created by dragon flight :)
I am a little confused and stuck with the following problem
From what I have learned its not linking correctly and thus I am getting the error. I have...
I have tried all the tips, when deleting the text and then re-writing it went straight to the purple/vilot colour almost instantly. I then tried your other tip, but when I tired to open the RC file in the VS text editor, it complained about the bitmaps, that it could not find them. I am...
I can confirm that everything compiled with no issues before hand, and the only changes made was changing from vs2008 to vs2015. Originally the texures where coms is now was used for a different gauge. I changed the gauge to 3d and made the changes to use textures for coms instead.
Good morning devs,
I was happily working away on my gauge this morning and When I compiled to do some testing I got the following error : RC2135 file not found: res\Comm1\Co1_cpt.BMP and the same for all the BMPS relating to my Com textures.
Ive had a look on...
I would suggest heading over to youtube and check out Krisby's videos. They definitely helped me with the modelling aspects. here is his link: https://www.youtube.com/channel/UCCx8GQ7GU3FpuTUYQ4pDHEw
I would also suggest moving away from Gmax as it is quite dated now and Max has...
I am currently working on some 3d gauges which are working as expected. My concern is that my textures in the sim are flipped and back to front (see image)
The mapped texture is as expected in Blender, I am not sure what is causing the issue, would anybody have an idea for me :)
I am trying to apply a texture to an object. It is a background image of the altimeter gauge. I can't figure out why the image is not showing in sim. I have UV mapped it to the image I want to use and have included the DDS file within the aircraft texture folder. Would anybody...