You have 3 options.
Edit model.cfg with notepad, enter the new filename after 'normal='
Temporarily rename your texture folder to 'Texture'
Add your texture folder name to TextureSearchPath in MCX texture settings.
On a plane I've considered modifying, the bombs and missiles are mostly in pairs as one part.
What I would need to do is isolate each pair, export and import into a 3D modelling app to separate them into individual bombs and missiles.
Once I've deleted all the bombs and missiles from the...
If you are lucky and the bombs and missiles are separate model parts, you should be able to add the necessary visibility conditions to them using MCX.
Otherwise you will need to separate out the relevant parts for editing in a 3D modelling app. Merge back in when finished.
I'm not sure whether this viable, assuming it is.
Would it be helpful to have a function available to delete all parts with visibility conditions or all parts without visibility conditions?
They could then be worked on separately and merged back when finished.
I've just installed yesterdays MCX
Run as admin
Import a MDL
Edit mode in the modeldef editor
I can right click and paste into the search box, but not into the main body of the modeldef. No right click options at all.
What may make things easier is if it were possible to copy and paste custom definitions into the Modeldef Editor.
No idea how easy that would be to implement.
Arno, thanks for all the recent improvements in MCX. I need to have another crack at a couple of conversions.
Ideally you need to be able simulate whether a weapon has been loaded into an internal bomb bay, or hung in the air flow, e.g. F-111.
Same weights, totally different extra drag (especially when supersonic).