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  1. Mick_S

    FSX Error: Funny Spoilers Effect

    Hello Guys, thank you both for helping. @Bjoern: That was the case, I had saved the standard flight with the AP on. Changed it, the effect disappeared. @tgibson: Thank's for the explanation. Knowing this background, it even makes a lot of sense "trying to turn the plane to the heading...
  2. Mick_S

    FSX Error: Funny Spoilers Effect

    Hi again, let's see if one of the mods moves the thread to where ever it fits best. Rob, it's not only the 737, it's 747-400 as well as other default jets (props I didn't try). My first results: The controller axis seemed to be ok, but there's obviously an interference with the autopilot...
  3. Mick_S

    FSX Error: Funny Spoilers Effect

    First of all: Thank you ;) Since there's no forum for "funny effects found on default models", I assumed that the modelers here would at least be able to give me a clue where to look. And look, even "the second worst FSX developer" (I wonder who would be the worst one :(... might be me) had a...
  4. Mick_S

    FSX Error: Funny Spoilers Effect

    Hello Guys, I hope I'm right in this part of the forum - at least aircraft modellers might be able to give me a good clue how to solve this. The problem: Spoilers on the left and right wing behave differently, most likely to any change which I don't remember. The funny thing: It's not one...
  5. Mick_S

    FSX Availability of a Tool Like FS9-LWMViewer?

    OK, I checked it out meanwhile and could make Version 1.4b run on my system (Version 2 still not). Anyways, as you mentioned, it's not for FSX. With TmfViewer, afaik, I can open multiple files for examination. But what I'm actually looking for is a tool that, like LWMViewer did, loads...
  6. Mick_S

    FSX Availability of a Tool Like FS9-LWMViewer?

    Hi Dick, good to know - I only checked the latest version 2. Just to make sure: You run 1.4b and use it for FSX?
  7. Mick_S

    FSX Availability of a Tool Like FS9-LWMViewer?

    Hello Gary, nice to meet you again - I've been learning a lot from your inspirations, and again I'm astonished how you seem to pull all this out of some hidden pocket :D Sorry for not being precise enough. I know TmfViewer, but it doesn't do what I'm after: Load all of the files FSX loads for...
  8. Mick_S

    FSX Availability of a Tool Like FS9-LWMViewer?

    Hello, in times of FS9, I really liked the MapViewer for FS2004, the "LWMViewer" Tool by Jim Keir. It mainly helped me identify the default / addOn files used by FS9 for the selected area, so that I could identify and resolve existing conflicts (e.g. doublets) better. Unfortunately the latest...
  9. Mick_S

    FSX No Objects Found in File?

    George, this is a genius workaround! Thank you, I'll do so... :stirthepo Thank you very much :wave:
  10. Mick_S

    FSX No Objects Found in File?

    This sounds interesting, George! How would I do that without potentially "corrupting" the bgl files?
  11. Mick_S

    FSX No Objects Found in File?

    Thanks again, Rick. The other thread might have been mine and I remember your same picture helping me (there was a platform included which was covered by the crash boxes). What you suggest is what I did on some buildings already (experimenting with the Granularity size parameter), eventually...
  12. Mick_S

    FSX No Objects Found in File?

    Thank you again! @Gary: All I want is land the heli, but unfortunately in some of the sceneries experience sudden crashes despite a larger distance (20m +) from any objects. BTW I do this only on my computer and not for distribution, as well as keeping the original download aside and work with...
  13. Mick_S

    FSX No Objects Found in File?

    Thank you, Arno and George. @arno: Sorry, different interpretations of "No objects found" in different tools. I realized that MCX uses the "BGLXReader", that's why I thought there's something in the file making MCX "think" it were FSX format... and therefore not be able to read it. EDIT...
  14. Mick_S

    FSX No Objects Found in File?

    @Rick: It's placement data combined with <LibraryObject> data, referring to model GUIDs. The MDL data named after these GUIDs were obviously not extracted by the tool (or they are stored in any of the libraries). What I wanted to point out is that both tools report objects (and hold references)...
  15. Mick_S

    FSX No Objects Found in File?

    Hello again, I'm trying to edit some of the scenery from "Helipack X" (all BGL files), mostly in order to reduce the size of the crash boxes. Since it turned out many of the models come from FS9, it made sense to me converting them into true FSX models in the same go. Unfortunately MCX...
  16. Mick_S

    FSX Meaning of Variable 33B?

    OK, I learn from your reaction that it's not an important thing - from professional designers point of view that's something :) And it's good to know I don't "destroy" anything inside the model. Thank you again, and have a nice weekend :wave: EDIT: Gary, your post just came up, so I take the...
  17. Mick_S

    FSX Meaning of Variable 33B?

    Hi Arno, your message popped up just after I clicked mine to be posted :) You're faster than "The Flash" as it seems ;) Thank you for clearing 33B up, I think I understand. Pls correct me if wrong: For my kind of small edits (crash boxes) it's ok then to put any valid value, right? Just for...
  18. Mick_S

    FSX Meaning of Variable 33B?

    How did you find that out? Or put in another way: How would I recognize that from the bgl? As mentioned before, it's distributed in "Helipack X" (wich lacks some nice scenery available in FS9, so that I assumed the "rest" would be FSX format). Regarding the "possible" and "may"/"may not" in...
  19. Mick_S

    FSX Meaning of Variable 33B?

    Thank you for further investigating my issue... I attached the original scenery file (only bgl, from Helipack FSX) together with the textures. Due to the permitted upload size, I had to split the texture folder into 2 parts. BTW: There are 5 textures missing, not only here but also in the...
  20. Mick_S

    FSX Meaning of Variable 33B?

    Yes, I think that's some background they might be able to clear up. :coffee: means "wait a bit", right ;)? Thank you though... :wave:
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