Exporting skin and bones simple tests as the Mcx videos (fsx) , bones appear and move on the MCX but mesh keeps still, exporting X, i checked export animations, checked skin… it looked like it was simple
am i missing something here?
coming from another tread
props rotate until frame 50 then they comebak to zero at 100 :scratchch
they rotate correctly in max but get weird on the .mdl
i have most of surfaces working nicely but looks like propellers are kinda tricky
yes i checked various treads before i came in here, did the...