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  1. H01VE

    static stuff

    :) some recent meshes
  2. H01VE

    P3D v3 Fairchild C-123 Provider

    :) love how this is coming out
  3. H01VE

    P3D v4 Cockpit Builders

    :'/ i need to get strong on this
  4. H01VE

    G159

    hi there! mates :) been busy on commissions plus country self destructing mode, but yes... it still on develop if you ever want to know or support follow the blog or just DM god bless ya aall
  5. H01VE

    G159

    :/ cant seem to fix prop visibility on 1.4 / 2.5 sdk pd: been busy a lot with scenery ,AI and lowpoly stuff, the plane still around.
  6. H01VE

    Santa Fe (KSAF) Preview

    i was flying over this just today! great!!!
  7. H01VE

    skin and bones

    SOLVED well, gotta check the "skinned mesh" option in the material or this is never going to move... ;)
  8. H01VE

    skin and bones

    they are "1" on default, ...bones+rigid geometry works
  9. H01VE

    skin and bones

    hi mates! Exporting skin and bones simple tests as the Mcx videos (fsx) , bones appear and move on the MCX but mesh keeps still, exporting X, i checked export animations, checked skin… it looked like it was simple am i missing something here?
  10. H01VE

    XtoMDL UI

    hello! what is? (0): error : XToMdl.exe Unhandled Application Exception (0): error : (0): error : SlimDX.Direct3D9.Direct3D9Exception (0): error : (0): error : D3DXFERR_PARSEERROR: Parse error (-2005531760) everything was going good until i instaled FSXS edit: compiled (slower but compiled) an...
  11. H01VE

    the eternal sunshine of a prop animation

    now to PROP materials... here we go... more coffee
  12. H01VE

    the eternal sunshine of a prop animation

    did 0 to 100 framing 180° to -180° degrees an worked out!!! xtomdl-ui middled out smoothly IT WORKED !!! wohoo BIG thanks to you guys
  13. H01VE

    P3D v3 Fairchild C-123 Provider

    i LOVE this model, please make a model A too
  14. H01VE

    the eternal sunshine of a prop animation

    coming from another tread props rotate until frame 50 then they comebak to zero at 100 :scratchch they rotate correctly in max but get weird on the .mdl i have most of surfaces working nicely but looks like propellers are kinda tricky yes i checked various treads before i came in here, did the...
  15. H01VE

    big oval windows static object

    its a static low poly model for scenery (or AI if animated)
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