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  1. jdberg

    FlightPort SimObjects: Windsocks for SODE

    Sorry, I posted the reason in the first message of this thread. The package is no longer available.
  2. jdberg

    FlightPort SimObjects: Windsocks for SODE

    It´s no longer available, sorry.
  3. jdberg

    PLACEPOINTSALONGLINE how to CreateAGN

    The answer is RTFM, sorry but in the manual there is an example in chapter 5.5. For all who have the same problem, here is a small codesnippet that works for me now: PLACEPOINTSALONGLINE|FTYPE="LINE" and fclass="motorway"|SINGLE|149;150|10;10|0|String;OBJECT|LIGHT|HDG...
  4. jdberg

    PLACEPOINTSALONGLINE how to CreateAGN

    Hi Arno, I used PLACEPOINTSALONGLINE for a long time and created the AGN out of the old now depreciated command CREATEAGNLIBOBJ. With the new CREATEAGNLIBOBJECT command it however expects a polygon instead of a line. So the lightpoles placed with PLACEPOINTSALONGLINE are not exported 18:41...
  5. jdberg

    Blender2FSX error messages

    I think this is a completely different error. Did you initialize the Toolset?
  6. jdberg

    Blender2FSX: platform parameter missing

    Hi Kris, thanks, this is really helpful for all who want to make a platform. I found my problem which was that I forgot to press initialize. It works great now. Thanks my friend for your great input to the comunity here Joerg
  7. jdberg

    Blender2FSX: platform parameter missing

    Hi Dave, thank you very much for the response, I was sure that I have initialized but it was obviously not. After pressing initialize the menu is visible. Thanks again Joerg
  8. jdberg

    Blender2FSX: platform parameter missing

    I am currently trying to add an object with a concrete surface to my scenery. So I made a copy of the visible object and tried to attach a platform with the FSX Attachpoint Tool to it. I get the following error message when trying to attach: The reason seems to be clear, the tool simply...
  9. jdberg

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    Hi Kris, thanks for this hint. It is a very old problem I never found a solution for. Makes it much easier. Joerg
  10. jdberg

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    Hi Kris, no you do not have to change anything in the toolset for now. My tests were ALL ok so it works fine. When I some issues in the future, I will let you know. I made my comments concerning the altitude because you said, you couldn´t see the scenery objects when testing automatic bgl...
  11. jdberg

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    Hi Kris, I started with a simple car which works perfect. Also a windsock with bone animations compiled perfect for fsx. The last test with automatic bgl function with a simple object also compiled fine and the object is visible in the scenery So all tests worked perfect, great job Kris...
  12. jdberg

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    Hi Kris, that's great news thank you very much, that gives me the chance to update my blender version. Did you test it with current version 2.77a of blender? Joerg Gesendet von iPad mit Tapatalk
  13. jdberg

    Blender to FSX Toolset

    Hi Eiden, I still have Blender 2.72 in use but get a similar message when using skinned mesh animations which still have IK Constraints in it. In my case I select all bones in pose mode, then bake Pose-Animation-Bake Action with parameter Visual Keying set on. Afterwards you can delete the IK...
  14. jdberg

    P3D v4 Blender to P3D ToolSet - *To be retired - NEW FSX ver with P3D"

    Hi Ron, this was exactly the problem. After switching from FSX to P3D I forgot to initialize the P3Dtoolset. Export works now in both versions. Thanks for the quick help. Joerg
  15. jdberg

    P3D v4 Blender to P3D ToolSet - *To be retired - NEW FSX ver with P3D"

    It is the default modeldef.xml which is coming with P3D V3.3 I am experimenting with bone animation and was not successfull with Blender2FSX toolset. So I wanted to try the Blender2P3D version. Simply doing Ambient animations. But the error mentioned above is also shown without any animation. Joerg
  16. jdberg

    P3D v4 Blender to P3D ToolSet - *To be retired - NEW FSX ver with P3D"

    Hi Kris, thanks for the fast reply. It is exactly in: HKEY_LOCAL_MACHINE, 'SOFTWARE\Wow6432Node\Lockheed Martin\Prepar3D v3 SDK. and it is a 64bit Win10 machine. This is the registry folder shown in the second screen. Joerg
  17. jdberg

    P3D v4 Blender to P3D ToolSet - *To be retired - NEW FSX ver with P3D"

    Hi Ron, when trying to export an object I get an error, that the script doesn´t find the modeldef.xml I am still using Blender 2.72b The latest SDK is properly installed, the registry entry seems to be ok, but it expects the modeldef.xml in F:\Lockheed Martin.... Do you have any idea whats going...
  18. jdberg

    Texture shown in MCX is different than applied

    Just a guess: Wrong texture mapping: Is it possible, that your texture is flipped vertically? When you convert your texture to DDS you have to flip it. If you do that via imagetool in the SDK the flipping is done for you automatically MIRI sign: Perhaps you forgot to assign a material? This is...
  19. jdberg

    P3D v4 Blender to P3D ToolSet - *To be retired - NEW FSX ver with P3D"

    That's great news Ronh, thanks for the coming improvement [emoji106]
  20. jdberg

    Blender2FSX Animation in P3D

    Is your object a static object for a scenery or an aircraft? Try first to assign your animation to "Ambient" instead of "rudder_percent_key" to see, if the animation generally works in P3D.
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