Agreed, having them launch in a realistic manner and then stay underwater could be an option.
If they moved to some location once underwater could be interesting from a P3D u/w point of view.
Initially I would be happy to see them either roll off the stern or jump forward out of the torpedo tubes.
(This is an aircraft model not a scenery object)
Looking for a modeler experienced in animation to finish a free FSX/P3D ship.
Specifically looking for a way to launch torpedoes and depth charges and have them disappear.
A developer at SOH modified Nimitz carriers and then developed an xml gauge to apply or remove
deck scenery on the fly. For me using Win7 32 and FSX this gauge worked fine.
Now with Win7 64 and FSX no joy. The selection buttons light up but no scenery. I was hoping
someone might suggest code...
I have a new hard drive with a new Win7 64 OS and have installed FSX (Gold) with Acceleration.
Three uninstalls and re-installs of the SDK leaves me using two sets of .xml files.
One set gives me the SDK modules under the "Tools" menu.
The other set FSUIPC and other modules appearing in the...
I am taking a "Smoke" control gauge that I know works on engine RPM and trying to adapt it to run a "Spray"
effect at a certain boat speed. No matter what syntax I try the spray effect just runs no matter what "airspeed" variable I set. I have swapped effects around and don't see that they are...
Shift+Z gives the aircraft or vessels position.
I'm looking for something that uses that information and can then based on rotation of the viewpoint tell relative position and angle above
the horizon.n And if you know angle, tie that in with magnification to give specific height. I was thinking...
I have an effect that points straight forward relative to the aircraft baseline.
I would like to reverse its direction 180* so it points directly aft.
Update..I have been trying FXEditor to identify data entries and examining
afterburner, jet car flame, any other effects that have a...