Search results

  1. L

    How to exclude a helipad default?

    I know that will be making a exclude polygon (with Overlay Editor or WED?) but what type of polygon?
  2. L

    How to position a 3D object modelled with SketchUp?

    Hi, what tool do I use to position a 3D objetc modelled with SketchUp like a building landmark in a specific place in the scenery? I am new to SketchUp and I read that to position a 3D objetc near or in a specific place at an airport I must use the WED but I did find nothing that show me how to...
  3. L

    How to place a 3D object made with SketchUp?

    Sorry, thread in a wrong place.
  4. L

    How install plugin SketchUp2xplane into Sketchup Pro 2018?

    Thank you, tgibson. As I said I am new to Sketchup. I have some experience modeling for fs9/fsx/p3d and my intention in learn Sketchup is to have a unique 3D modeling tool and export the modeled 3d objetcs from that to others 3d formats. If you allow me I have a one more question. Which tool I...
  5. L

    How install plugin SketchUp2xplane into Sketchup Pro 2018?

    I am beginner in Sketchup. I did a search for " In SketchUp on Windows: choose Windows → Preferences → Extensions → Install Extension " but I didn't found Extentions in Sketchup Pro 2018. Any tips?
  6. L

    FSXA fsx sdk question

    I have a little notion of the things you have mentioned, but I still prefer the tools of the age of the chipped stone. I had stoped my project for the Rio 2016 Olympic. Now I'm thinking going back to it. A lot to do yet, but being a retired, I need to divide my time between cable TV, NETFLIX...
  7. L

    FSXA fsx sdk question

    I picked up the xml statements for the five objects shown in the pictures from OBX36400.xml file that was the output of bglx21 as described here in a post of mine. After that I calculated the distance (500 meters) to move the objects ahead. Five hundred meters is equal 0,926 nm. Dividing 0,926...
  8. L

    FSXA fsx sdk question

    Done. I have created a exclude polygon (SBuilderX130) to remove the generic buildings from water, created a new xml file with the objects into the desired location and generate a new bgl called FIX_01_OBX36400 to be placed into a layer over FTX-VECTOR into Scenery Library of P3D V4.3.
  9. L

    FSXA fsx sdk question

  10. L

    FSXA fsx sdk question

    I am studing how calculate the distance between the two coordinates A and B and also how add this calculated distance to the other four coordinates and so get the new numbers of LAT and LONG for remainder objetcs. Is it a way? Let's see.
  11. L

    FSXA fsx sdk question

    Now I want to do a simple forward displacement (over the ground) with all five objects. Obtained the coordinates for object marked with B has how mathematically calculate the coordinates for the other four objects to move them equally? There is a formula to apply?
  12. L

    FSXA fsx sdk question

    I think the necessary steps to correct the location of a generic scenery object are those below: 1. Position an aircraft over the scenery object. 2. Take note of coordinates in degrees and enter with those coordinates into BGL_LOCATE.xls. Will be shown the bgl number and scenery folder number...
  13. L

    FSXA fsx sdk question

    Thank you for the tips. I wrote down. I always write down and keep everything that interests me. I will go continue searching the internet for a home-made solution, that is, without using payed addons. I'm finding some interesting things that can work. I'll let you know.
  14. L

    FSXA fsx sdk question

    I need tips for: 1. How to identify bgl's of default buildings in Prepar3D v4, such as those in the attached photo that are in the water after to install ORBX FTX-VECTOR. 2. How to edit the new coordinates and height to position the buildings in the correct place. Thank you.
  15. L

    How to make a lake with SBuilderX313?

    Jesus! :eek: I give up. : oops: Thanks, GaryGB.
  16. L

    How to make a lake with SBuilderX313?

    I did both with no results. The line width works only at the SBX interface. Other types of shorelines have in common the same width. Thanks for your interesting.
  17. L

    How to make a lake with SBuilderX313?

    Thanks for sharing your plug-and-play version of SBuilderX315. I'm going to use it from now on. Sorry but I keep trying to find out if it is possible (and how) to change the width of the banks of my lake. The overall result is not bad but it's annoying not to know how to correct the width of the...
  18. L

    How to make a lake with SBuilderX313?

    Thank you for the tips. Now I was able to reset the lake and correctly position the photoreal and 3D objects of my project 'Rio Olympics 2016'. My new problem is I can not control the width of the edges of the lake. In the highlight, where the new lake join to the default lake, the new edge lake...
  19. L

    How to make a lake with SBuilderX313?

    The image shows a default channel that leads to a default lake. I need to redraw the lake format using SBuilderX313. I have no experience with this, so first I erased the default lake with a polygon set to 'Exclude All Terrain Items'. After that I drew the lake with a polygon defined as 'Hydro...
  20. L

    Extract bmp out of bgl

    Indeed, I needed to recover a bmp that I missed. The way now will be making another one with the same image treatment I did in the first one. Ok, thanks folks.
Top