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  1. K

    FSET source code

    Yes, the seasonal scripts come with the FSET main package. However, I was looking for the source code to the full program. I’d like to implement the internal FSET resampling code in my fork of ortho4xp. I have managed to disassemble this function, but it is of course messy and difficult to...
  2. K

    FSET source code

    I am using https://www.jetbrains.com/decompiler/ Seems to work pretty well. Of course, if anyone has the original FSET code, please post it here.
  3. K

    resample scenery masks not working

    I think the culprit was #2. I switched to v130 of ortho4xp which generates masks which cover the same physical area as the satellite bmp, and it works fine now.
  4. K

    FSET source code

    Does anyone still have the FSEarthtiles Source Code? I think it used to be available on SourfceForge, but now I can't find it anywhere.
  5. K

    resample scenery masks not working

    Hello, I forked ortho4xp and am in the process of modifying it to support fsx/p3d. I am having trouble getting blend masks working, and I have a couple of questions. 1) Can we use BMP images for blend masks? I looked at how FsEarthtiles does it, and it seems to use BMP images. Other places...
  6. K

    SRTM to BGL FSX

    I will look at this too, thanks. My computer is giving me problems right now, but once I sort those out, I will look into the suggestions you both have given me. I might need more help as I've never done these things, but hopefully the SDK documentation is helpful enough.
  7. K

    SRTM to BGL FSX

    You're English is fine :), and thanks, I'll try that. Is the nasa SRTM data in .dem format?
  8. K

    SRTM to BGL FSX

    Hello Arno. I am talking about the links found here: http://www.fsdeveloper.com/wiki/index.php?title=SRTM_To_BGL In the fs9 tutorial, there is a link to an SRTM to fs9 BGL converter, so I would assume I need the fsx tutorial in order to obtain the link to the fsx version of the converter, as I...
  9. K

    SRTM to BGL FSX

  10. K

    Blend masks, what am I doing wrong?

    Thanks again for the help; it's good to have more experienced scenery makers give me advice. I'll try the LZW compression. Before, my uncompressed Gimp blend masks would work, but I assume the use of a water mask along with a blend somehow requires this compression on the blend mask for it to...
  11. K

    Blend masks, what am I doing wrong?

    Is it necessary to have a _w for the water mask bitmap? Fsearth tiles just makes all my bitmaps and necessary files automatically, so I never bother to change the names. However, now that I need to blend the outer areas of my scene ties manually, there is one area with water on it that isn't...
  12. K

    Blend masks, what am I doing wrong?

    I am very happy to say that your advice worked robystar. On my first attempt, I got the blend mask to show up in fs. Here is the code: [Destination] DestDir = E:\ExtraPrograms\fset-103\FSET\work\Bgl\scenery DestBaseFileName =...
  13. K

    Blend masks, what am I doing wrong?

    Again I appreciate your help robystar. Can you give me a little example on what you mean? Sorry, but I am a complete noob at this and am kind of confused on how to go about all this. Also, I am still a little confused how fsearthtiles can compile the bgl's using these same inf files and I can't...
  14. K

    Blend masks, what am I doing wrong?

    Thanks for the help. The reason why I did all this is that fsearth tiles creates 3 different inf's, and I don't know if just drop them on top of resample.exe if all three of them will be taken into account. These are the three files that fsearth tiles created and which I combined into one...
  15. K

    Blend masks, what am I doing wrong?

    I have recently tried to make photoscenery using fsearth tiles. I previously tried with SbuilderX and Maps2BGL, but settled on using Fsearth tiles as it allows me to download very high resolution sceneries with little work. I have been succesful in creating my water masks with the .kml files...
  16. K

    Help with ScenProc

    Excellent, thanks for the help, and thanks for this very useful program also.
  17. K

    Help with ScenProc

    That makes sense, thanks for taking the time to help me find the cause of this problem. I have one more question, can I simply type "TYPE" in the scenproc configuration file, and it will work? Or wil I have to somehow change these attributes to "type"?
  18. K

    Help with ScenProc

    Yes, I was using quantum Gis like you use on your YouTube video. Could it be that the shape file had a lot of "water" attributes and very few "forests". To be honest, I only saw one case of forest in the area I'm working on, but multiple instances of "water", but I would expect that even if...
  19. K

    Help with ScenProc

    Thanks, I appreciate your help. By the way, I didn't use that shapefile I mentioned above completely, I split it into a smaller area (approximately the size of a city vs the whole state of Florida), if that makes any difference.
  20. K

    Help with ScenProc

    Thanks for the quick response. Yes, I got all the progress reports that you got in your video on Youtube, however, for the last one, which says writing AGN files, it says 0.00 seconds, as if it didn't write anything. Maybe my shapefiles aren't correct? But I checked my shapefile from here...
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