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    FS2004 Disappearing new autogen

    Hi everybody, I know this is not properly a development issue but I hope to find a solution. I am working at a new custom autogen for a huge photoreal scenery, beginning from the areas surrounding the airports included. Therefore, I make some flights now and then to test the scenery, and...
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    FS2004 ASM tweaking into library objects?

    I learnt to model very nice apron and runway markings with loft method and CAT tweaking in .asm, and that's OK. But still I need a long time to position them precisely, because I first need to find the right place for a single marking, as a reference point, and then draw and position in Gmax...
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    FS2004 Semi-transparencies issue

    Hello again, I'm creating a lighthouse in Gmax and I would like to have the top light cabin texturized with an opaque metal frame and semitransparent glass, as expected. So I realized a texture with an opaque grid and an alpha channel with a shade of gray corresponding to square glass areas...
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    FS2004 Terrabuilder scenery: how to decompile?

    Hi everybody, I hope this is the correct section for my question. My problem is: I developed an airport scenery near a coastline, so I designed it and positioned objects according to a photoreal scenery with exact definition of shoreline. The photoscenery covers a huge area and contains about...
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    FS2004 VTP2 over photoreal

    Hi everybody, sorry for the silly question but I'm quite new at Sbuilder, and I spend most of my time at Gmax. I'd like to improve the aspect of terrain over which I put my Gmax buildings, and specifically I'd like lay down some VTP2 poly over existing phototexture. But when I create a VTP2...
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    FS2004 How to create an underpass?

    Hi everybody, I have a problem with my airport scenery I'm working to. I would like to create, as in real thing, a road with side walls and an underpass which goes under a taxiway connecting two separate airport areas. I have no idea about creation of such a sort of slope in the terrain...
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    FS2004 Complex ground polygons: best method?

    Hi everybody again, I'm getting a little deeper in understanding how ground polygons work in Gmax and how to use FS2002 SDK to export them in FS9. Now I'm wondering which is best way when you have to draw some apron markings like stand numbers, which are for example a yellow square with a...
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    FS2004 Transparencies

    Hi everybody, sorry if the issue has already been treated but I'm stuck on this problem. I was able to get a satisfactory appearance for surfaces like glass of windows (i.e. in terminal or tower) using the opacity slider in Material Editor but if I get closer and look through them I notice that...
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    FS2004 Apron ground markings

    Hope it is not a silly question, but I'm wondering which is the best method to draw a system of 2D flat lines to be used for ground markings and signs over the apron and taxiways. I tried using both planes and splines. The first method takes too much time in giving the right size or modifying...
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    FS2004 Backface texturing

    Hi everybody, I'm working on my first airport scenery and been using Gmax for a couple of months. I modeled a terminal expansion which required a negative face extrusion, and though I was able to texturize all external sides the way I intended using planar map, the inner faces which are now...
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    ILS ID editing from stock

    Hi everybody, lately I've been working in fixing some errors and obsolete frequencies in some add-on airport sceneries of mine, and even if I'm quite new at it, I had good results with ADE. Unfortunately I'm not able to change the ILS ID in Rome LIRF 34C runway from ITA to actual FCC. First I...
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