Really looking forward to this one Jim, when it's ready I'll be ready!
I'll be getting the A2A 182T soon and when I do I'll do a special repaint for a 182T that will be calling this place home!
Jim, if you have anything in mind let me know, there's no rush.
The GTX9xx series is out so I would recommend this:
P3Dv2 is much more video card dependent than FSX so to get a good experience you need more than just a DX11 capable card. I get decent performance from a GTX680 2GB card and...
This is taken right out of the P3Dv2 SDK Learning Center:
Not sure if it's a good idea to combine veg and ground polygons in the same material.
Here's the associated images from the SDK Learning Center
Looks to me like those polygons are inverted. I would try selecting those poly's and hit flip.
If it's not a flipping issue it looks like it could be a matter of smoothing groups. Make sure all the offending poly's have the same smoothing group as their neighbors.
Jim - Thanks for your comments on the paint job, appreciated. Thanks for sharing your flight experience, I have some flying time but nothing since the early 90's. Hoping to change that soon though. I'll be trying those routes you mentioned, any reason to fly over that scenery is good.
@JRobinson - Yeah, that's me and 4667L is mine, glad you like it definitely one of my favorites. Flew my latest repaint N13273 out of Bonners this morning. Very nice area you inhabit Jim, ever do any real flying around there? I can only imagine that the views are spectacular.
Great work as usual Jim. I also grew up in FL, specifically the Tampa Bay area and will be donating for this.
BTW, just picked up Bonners Ferry and will be doing my first flight out of there today. Looks amazing!
Looks like you copied the files into the max plugins folder or something similar.
Step one, close 3ds max and then remove any files you copied into the 3ds max sub folders.
Step two, open 3ds max (notice the menu items should be gone now) and go to "Customize | Configure System Paths", click...
Thanks, I didn't see that. You have me curious too, unfortunately there hasn't been any details or info released regarding V2 development.. at least, not that I know of.
I'm seriously looking forward to putting some content into V2.
What's the "Full SDK" consist of? Is it different than the P3D SDK available right now on their site? http://www.prepar3d.com/support/sdk/
I currently have the monthly dev license, am I missing something? Thanks.
Not talking EULA at all, simply making a statement regarding my thoughts on what qualifies a person as a student. I think I can do that here. ;)
Their license options include "Learning". I believe the stipulation is that while learning there must not be any feelings of joy or elation...
Maybe I'm wrong but here goes anyways.
Prepar3d's license through Microsoft doesn't allow Lockheed Martin to advertise their simulator as an entertainment product. Key word here is advertise.
Anyone who flies in P3D V2 is essentially a student and not breaking any laws.