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    P3D v4 Visibility controlled lighting seems not working with Active Sky weather engine

    I wasn't aware of this problem till now. I tested my visibility controlled light system based on P3D user-configurated weather, such as set the visibility to 2000m, and check if the lights were on, and they did so. So I thought they were OK. Until yesterday, I noticed that my airport has a...
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    P3D v4 ADE Bgl above Ground Polygon

    Hi, I've been handling with the season-based changing textures with SODE. But when I was testing the technique which should be shown by SODE, I found that my ground polygon was beneath the ADE BGL scenery. Just as the pics below. So I'm stuck with step one. My Z-bias for this GP is -8, and...
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    P3D v4 Effect Boxes don't match the lamp models

    Hi, I'm having trouble with airport lighting recently. Let me get this straight, First,the models and the attatchpoints are exactly aligned in 3DS Max. Second as I exported them separatedly, drop them into MCX, and both did FSX earth curve correction. Then I placed them both with the same...
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    Effect Boxes don't match the lamp models

    Hi, I'm having trouble with airport lighting recently. Let me get this straight, First,the models and the attatchpoints are exactly aligned in 3DS Max. Second as I exported them separatedly, drop them into MCX, and both did FSX earth curve correction. Then I placed them both with the same...
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    P3D v4 [SOLVED]3DS MAX material export and Alpha channel problem

    Hi all, I ran into really annoying problems these days ,just sorted out some of them, but this one is too hard that I had to seek for exact help with.:( First, I'm new to 3DS MAX, currently using version of 2017 with SDK version Prepar3D v4 SDK 4.2.21. I followed the tutorial that LM provided...
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    P3D v4 Ground polygon wizard conveting issue

    Hi everyone, I'm on to a project which is converting FS9 GPs to P3D ones. The others(e.g. taxi lines and brake skid) worked perfectly using GPW in MCX latest version of 1.4. The problem came when converting surface polygon which lies on the photo-real ground. At first ,I checked "slice...
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