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  1. J

    Attach Effect what i do wrong?

    OK, i just compile it for P3D4 and copy the fx, to effects on P3D4 , and insert it in the middle of the grass of one of my airports for P3D4, to see what happens and i can see two red lights, without problems so, i think is a problem with FS91, very strange here the pictures on P3D4 of the...
  2. J

    Attach Effect what i do wrong?

    Thanks to try to help me Tom, Arno, well, i tested (i putted in another part (outside the airport), the same model, but still not show any light... very strange... i will test on P3D4 to see if it see the light with another model, after but is strange...
  3. J

    Attach Effect what i do wrong?

    I re-test again, nothing happens, i make to "lights", in red color, (same red_color), and i copy the fx generates to effects folder in FS91 and, nothing Not understand, another thing is necessary? i export as FS2004 scenery .mdl please help :) !
  4. J

    Attach Effect what i do wrong?

    thanks i will check but one of my tests was like that and i still not see the light on fs91 i must compile as fs2004 scenery. mdl right? Envoyé de mon SNE-LX1 en utilisant Tapatalk
  5. J

    Attach Effect what i do wrong?

    Hi, Please i need help I would like to attach red light, and white light, to some objects i am trying in the first one, but not seems work is for FS2004 first time i try with an spotlight (but i think, spotlight are for P3D4 right?) after i try using, some effects, and light, but i have...
  6. J

    Absolutely Done with 3DS Max, looking for alternatives

    Blender [emoji16] Envoyé de mon SNE-LX1 en utilisant Tapatalk
  7. J

    Beijing City 2019

    yes its the problem with huge sceneries i started a vintage region in France on 2013 (still not finished) i hope 90% will be completed next year Rhone Alpes 1960 ok there are several airports and two citys in this photoreal backdated scenery but in a general way it better when we choose...
  8. J

    Library Vs Vegetation placement with annotator

    Thanks i will try it :) Envoyé de mon SNE-LX1 en utilisant Tapatalk
  9. J

    Library Vs Vegetation placement with annotator

    hi how i can said to fs. that a library object custol can be used as autogen on annotator? Envoyé de mon SNE-LX1 en utilisant Tapatalk
  10. J

    Sim Director

    hi you need. to put. the bgl on a /scenery folder and activate on P3D there some tutorials for simdirector. on SDK documentation at Prepar3D site Envoyé de mon SNE-LX1 en utilisant Tapatalk
  11. J

    ModelConverterX (last versions), not show the night textures, even if is well configured on texture side

    its ok, i found it :), "force simple shader", must not be in "true"
  12. J

    ModelConverterX (last versions), not show the night textures, even if is well configured on texture side

    Hi, where i can choose, simply or complex shader? thanks in advance
  13. J

    ModelConverterX (last versions), not show the night textures, even if is well configured on texture side

    Hi, i have a problem, night textures, not show ups, on MCX, all seems OK but once i go to simulator, they are there. Something changing, i must reactivate something? I don't realize, when this happens, i download last version, and problem is still there (but with older versions, i not have it)...
  14. J

    How to indicate to Annotator, that we want to put factory and not houses

    Hi, I saw in some autogen, factorys, where there are factorys, when i make big red houses, they remain houses, not factorys Question? How, we do to make "factorys", i am not talking about "library factorys", i talking about autogen factorys Thanks in advance. Cheers
  15. J

    Simdirector on Prepar3D V4.2 a good alternative to Instant Scenery 3

    Hi, For information I was an user of Instant Scenery 3, until Prepar3D V3.x, and i found very nice quick tool to placing exactly objects but, sadly, Instant Scenery 3 seems will never arrive on V4.x So, because i'm developping for Prepar3DV4.x only, i search for a tool, and i take a look...
  16. J

    Making Photoreal Ground, in a not box format

    Thanks Gary, thanks Arno Arno, Sorry, I actually, make a test, with a blendmask with "true black", in the tif, and, i confirm, that Arno, said The AGN from default ground, show it without problems!!! Gary, Thanks a lot, i will read carefully, all your links
  17. J

    Making Photoreal Ground, in a not box format

    In fact, i realize, that when i use a photoreal ground cell, and i make transparent some part, to make the default scenery shows up, it's show, but without its autogen. I will recheck, maybe i forgot an exclude, but i saw that. Thanks, for the recommendation, i will try to make a little...
  18. J

    Making Photoreal Ground, in a not box format

    Hi, Arno, thanks to answer I know how to make blendmask layer, with GIMP, and resample, not problem with that, but with a layer in blendmask, i can make transparent a part of the photoreal box, but, all the part, made it transparent with the blendmask, it's not a true "not photoreal" ground...
  19. J

    Making Photoreal Ground, in a not box format

    Hi it's possible, to make, little photoreal, cells, with FSET (or another program), with a non box, format? with TMFViewer, i see that ORBX, make cells, without the box format, this is practical, because, the transparent "blendmask" not allow AGN show it, i would like to make very tinny...
  20. J

    Aero 45s - 145 New Resource

    Great news i bought in Bratislava, last week a book of CZ, SK and checoslovakian planes, and i found wonderfull this one i not nothing about, planes, i am only a freeware "vintage" scenery developer for the moment, but if you want to share with me the mesh and the rest, i will try to do...
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