I have a few lights in the overhead that I want to light up, when the switch is flipped on.
My simple approach as a novice, is to use visibility conditions. The active bulb is slighty larger, has a brighter texture and a L_texture assigned to it and lits up.
Deice works well
The exterior model is done. Paints are in the works. The airfile is produced with airwrench using real data, and it seems ok for a starting point. Engine tables are not correct, and I dont know how to do that yet :-) The VC are in the works, but mainly dummy/test gauges for the moment. Many...
I am working on a Falcon 20E for a home cockpit project, and the exterior model is near completion.
I just wonder if there are any better fx for the landing and taxi light, then the default. I would like a more realistic light. I have seen it in some of my payware models, but do not know how...
Can anyone help me with the expression and operators for the XML code for a Turboprop gauge
I want to make a gauge that reads SHAFT HORSE POWER, , but I can not get this to work.
What I want to do is;
(PROP RPM:1, rpm) * ( ENG TORQUE:1, ft-lbs) / 5252 = SHP
Data from my airfile for the...
Thank you Arno for ModelConverterX!
It looks like converting FS9 props to native P3D V3 works fine. So far I have had success with most animations and materials. I have the source files in AC3D and GMAX, but that is not an option for me. So it looks like I am saved by ModelConverterX.