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  1. rhumbaflappy

    -Everything you know about upcoming Flight Sim from Microsoft-

    Another disturbing website: https://www.xbox.com/en-US/xbox-game-pass/games?=pcgames
  2. rhumbaflappy

    FS2004 Win 10 1903 Update

    1903 caused my fs2004 to crash to desktop unexpectedly when selecting airports. It also messed with some of the vector displays. I uninstalled fs2004, and reinstalled, updated to fs9.1, and used the fs9_1_nocd, and all is now well.
  3. rhumbaflappy

    SceneProc texture editor time-to-process

    I think you can use the BMP file from SBuilderX with sceneproc if you create a .wld file (or .bfw file). It's a text file you can create. 5.3646557464376082034891463577041e-6 0 0 -3.9471154516916637600279037321242e-6 -88.7036133 42.6582018 1) is the span of the x dimension (East - West) / (...
  4. rhumbaflappy

    SceneProc texture editor time-to-process

    GeoTiffs from SBuilderX have always been wrong. There's usually a warning that pops up when they are created.
  5. rhumbaflappy

    AIs now following Sloped Runways in P3D

    Anybody have sloped airfields to share?
  6. rhumbaflappy

    -Everything you know about upcoming Flight Sim from Microsoft-

    https://www.xbox.com/en-US/games/microsoft-flight-simulator http://flightarcade.com/ If I find any more disturbing websites, I pass them on. :stirthepo
  7. rhumbaflappy

    P3D v4 P3D V4 visibility conditions

    <PartInfo> <Name>rain</Name> <Visibility> <Parameter> <Code> (O:Weather.AmbientPrecipState, mask) 4.0 == if{ 1 } els{ 0 } </Code> </Parameter> </Visibility> </PartInfo>
  8. rhumbaflappy

    Override an old Ground polygon

    I hope you sent Arno examples of the bugs.
  9. rhumbaflappy

    P3D v4 visibility conditions for scenery objects

    The wind direction in degrees is divided by 360. That result is multiplied by 100. That gives you the animation keyframe position from 0 to 100.
  10. rhumbaflappy

    P3D v4 visibility conditions for scenery objects

    I requested a feature in the P3D forums: seasonal display of objects Feel free to add comments or approval. Or add other suggestions. It's hard to believe that at this date we still cannot control the appearance of an object to match the seasons.bgl. We still have to patch together a monthly...
  11. rhumbaflappy

    P3D v4 visibility conditions for scenery objects

    Finally, I figured out how to do a wind rotation. <?xml version="1.0" encoding="utf-8" ?> <ModelInfo> <Animation name="wind_rotate" guid="11ea2877-6bee-41ef-8216-4a3306815e5c" length="100" type="Sim" typeParam2="wind_rotate" typeParam="AutoPlay" /> <PartInfo> <Name>wind_rotate</Name>...
  12. rhumbaflappy

    P3D v4 visibility conditions for scenery objects

    I work around the keyframe issue by using a "-" where needed. My issue is in saving a MDL or .x file. The animation appears to be dropped. Edited: I imported a dae file. After I exported as a MDL file, I reimported it and was able to add an animation and assign an animation type ( Action01 )...
  13. rhumbaflappy

    P3D v4 visibility conditions for scenery objects

    Hi Arno. I also cannot get an added animation to save with the mdl.
  14. rhumbaflappy

    TXT2Geojson: a small tool to help gather OSM data

    TXT2Geojson A small tool to define a region from a SBuilderX TXT file, or any file with lines that contain north, south, east west, and end in the coordinate. North=42.7308742792849 South=42.5368920078732 West=-88.857421875 East=-88.538818359375
  15. rhumbaflappy

    GIS Data Sources

    Here's an app that will take a TXT file from SBuilderX, and build a geojson file for import use with the HOT export tool website or for use with any GIS program. Drag'n'drop the file ending in the extension .TXT or .txt and containing lines that contain the coordinates like so...
  16. rhumbaflappy

    P3D v4 What do you use to make 'terrain mesh' for FSX / P3D?

    For mesh and photoreal, I use QGIS as my GIS program, and resample to compile. I do use SBuilder9 and SBuilderX for most vector work... just easier.
  17. rhumbaflappy

    FSX:SE How to export GMAX files for use with FSX/SE

    Why not use ModelConverterX to convert FS9 models to FSX, if needed?
  18. rhumbaflappy

    HGT file to BGL

    Yes. Active folder. But LOD 9 isn't more detailed then the defaults of P3d. The sims use the highest LOD, if I'm not mistaken. Most newer elevation bgls are using 30 meter data. The viewfinder panoramas are 90 meter data. And the earth has already been done at 30 meters in both freeware and payware.
  19. rhumbaflappy

    GIS Data Sources

    Hi all. Some of us have discovered the HOT export tool website for grabbing OSM data. It's really a nice tool to use. But one irritating thing is entering the coordinates of an area manually. For those who have the Google Earth program, I have a variation of my LEC Google tool. It has a button...
  20. rhumbaflappy

    HGT file to BGL

    This works for me: [Source] Type = Raw Layer = Elevation SourceDir = "." SourceFile = "N20W077.hgt" ULXMAP = -77.0 ULYMAP = 21.0 XDIM = 0.000833333333333333 YDIM = 0.000833333333333333 PixelIsPoint = 1 BandLayout = BIL ByteOrder = Motorola nCols = 1201 nRows = 1201 SampleType = SINT16 NULL =...
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