I would like to know the folder structure to use to create a scene in AFS2... where to put our custom Scenery folder and how organize the files in ?
my small knowledge:
- as I know the parent Scenery folder need 2 folders: "Images" and "Places"
-> orthophotos (.ttc files) goes into "Images"...
I don't know if this kind of tool already existed but... I present you with a tool that allows you to generate a kml file to visualize the geographic boundaries of your .BGL files at the nearest LOD / Qmid And/or BGL Placements of library objects. Rather convenient to view in google...
Could someone help me to find the relation between U and V from Qmid(level, U, V) and the coordinates (latitude, longitude) from the upper left corner please.
I try something like:
Latitude = (V+2exp(??)) x 360 / 2exp(level) or similar but it seems to work only for low level...
I have experimented the ADDATTRIBUTEIFINSIDE step in my script, and I feel that this function is much slower than old Scenproc revision (2015-2016) ... It's me or the algorithm and/or processing library has been changed since then?
Otherwise maybe someone knows a batch or a command line...
Hi Arno, before the scenproc syntax change, I could do a filtering on attributes without losing the features that did not possess this attribute in their table ...
PLACEPOINTSALONGLINE | FTYPE = LINE; bridge!1 | ....!
PLACEPOINTSALONGLINE | FTYPE = "LINE" And...
with OSM filtering It's a reoccurring problem for me: building crossing each other.
Would be helpful to add a function that avoid crossing ?
maybe option to define percentage of crossing area tolerated 0%,10 %, 20%, 30 %.
or maybe we can choose which building gets higher priority Big one or...
there is the possibility to add an offset only at start of a line with PLACEPOINTSALONGLINE instruction ?
then if I write this instruction twice and add a startoffset in the second one, I would get something like this:
° ° ° ° ° ° ° ° ° ° ° °
_° ° ° ° °...
It is possible to add an option to remove duplicate point (like filterduplicateline) with the possibility to remove point with or without the same "Altitude";
I have done some test with the NOAUTOGENSUPPRESSION option but trees and buildings around are still removed
Have I missed something ?
When I try to import complex polygonal shape into Sceneproc and convert it to polyvegetation I've got some strange result...
Before (IN .shp file)
After Scenproc (OUT.shp file)
And comparaison, of artefact zones...
As you can see there are many...
Just a remaining of my tool:
AGN Merge Tool post
I would to present you what it was a simply guy at start for Arno tools (AGN2txt & txt2AGN) It was made to help merging between AGN Tiles from scenproc and AGN Tiles from AgenT or Autotree... since I've added some function more.
After trying to add a batch mode to AgenT vegetation detection with Macro Agent... Based on the principles of AgenT creator: Lars Hoyer, I've tried to make a new tool that I named very modestly VogelTree :D
!!! based on excellent Arno's DLL !!!
it's an utility dedicated to creation of...
In a tool coded in C#, I try to import a .bmp file in a the .Net Bitmap class... but it crash. In the wiki, I can see that FS use a special bmp file format with special header and DXT compression.
I'm used to read&parse simple .txt file, but I don't know anything on reading a file...
I suggest to add a new option to use with attribute filters of scenproc...
Integration of an automatic generator of Library object by extrusion of the polygon(.shp) with adjust & assignment of a generic building texture.
1/to give possibility to assign different heights in...
I need help to find coordinates of the 4 points of a Generic building.
A Line extracted with agn2txt is writed like this:
Genericbuilding X Y X' Y' X'' Y''
The coordinate of point1 is easy to find: X1=X and Y1=Y
The coordinate of point3 seems to be: X3=X1+X'' and Y3=Y1+Y''
It can help people who want generat quickly vegetation on many Tiles...
I give you a link(translated from french) where i explain how to use AgenT automatically with a little Macro created with Super Macro...
To use the result into FSX use AGN Merge Tools to convert the...