I have updated my 3DS Max version to 2017 recently. I also updated my Prepar3D to V 4.5.
So I installed the latest SDK as well to use the new gamepack in 3DS Max.
Here's my issue:
I cannot export my existing scenery project to x-files, althought the setup seems to work generally.
I know that this one is a sticky topic...
first: I'm using the Ground Polygon Wizard in ModelConverterX V.188.8.131.52 (02.11.2018) for creating my gound scenery which works quite well.
Now I'm going a step further and try adding seasonal changing of ground textures using Model Converter X.
I really like the idea of TSP. I'm trying it out at the moment for my actual project, I decided to do so because I need a tool for simple flatten hole creation. Pretty nice so far.
Here's my question:
When exporting the bgl for P3D I am asked if I want to exclude everything within...
I've been creating Taxyway Edges for an airport using MCX Groundplane Wizard referring to this great tutorial:
I am quite happy with that, but I have the issue that after exporting them als a...
news for those of you who enjoy our debut scenery Calvi and those who haven't yet:
Finally we are making progress in our next project, Bastia Poretta (LFKB), Corse.
Alongside Ajaccio (LFKJ) in the south, it is the busiest airport located at the beautiful island Corse in the...
we are SimTeam EDHG and this is our current project- Calvi Sainte Catherine (LFKC, CLY).
It is one of four civil airports located at the island Corse in the Mediterranean, which is also called "Ile de Beauté". Thus, it will be the first release of the Corsican Airports series we are...
I am currently working on a very nice airport project that is nearly finished. But what is on my mind is compatibility to P3D (V2).
I have quite high resolution ground polys made which work fine with FSX. I did them using the very old fs2002 gamepack. As far as I know this technique...
the title says it all...;)
I'm currently working on an airport project that is nearly finished. But i can't help this issue: Althoug I've added an exclude area to my landclass and created a totally overhauled AFCAD file, there are both custom and default AFCAD's co-existing in P3D V2...
I am currently working on a photoreal ground scenery with loads of image tiles. So of course, sooner or later I had to get to the point where I have to add blend masks to them. A whole lot of work:confused:. So I was looking for a tool to help me and I found ImageMagick on the...
I am trying to do a mesh terrain. I did a greyscale map and converted it with resample exe. The mesh fount it's correct place, but there are two things:
1) I have a terrassing effect (screenshot attached)
2) the elevation hights of the points above the Base Value (especially the higher...