Search results

  1. M

    DC-8 on short final

    It's finally finished and will be published by Aerosoft tomorrow. The initial release is for 64 bit and the 32 bit versions will come soon after that. I couldn't have done it without this site. Thank you to Arno and everyone who posts here and especially those who posted in reply to my...
  2. M

    Spot view doesn't centre with numpad 5

    I have a problem that has me baffled. When my aircraft is in spot or locked spot view, numpad 5 should return the view to behind the tail looking straight ahead. Instead, I get a view to around 315 degrees, or from the starboard quarter. Default aircraft don't do that. I never noticed this...
  3. M

    How not to load with full fuel?

    My DC-8 is beta testing now and all kinds of issues are coming up that I wouldn't have cared about much myself as a user, but they do. It seems the default sim behaviour is to fill the tanks (and the seats, cargo holds, etc) when the aircraft loads, unless it's a saved flight. This puts the...
  4. M

    DDS degrades on open and save?

    Doe anyone know if DDS texture files will degrade when opened, modified, and then saved again? I have a file I would like to make a small change to, and it's very time consuming to use my paint kit files for reasons it would be too tedious to get into. I use the Nvidia plugin to make and open...
  5. M

    Google Drive image test

  6. M

    Can't set spoilers incrementally

    I am having some trouble with setting spoilers to simulate extra drag due to icing. I thought I had this working some time ago, but it seems now my code will only set the spoilers handle and not the spoilers themselves. I am using code that work out some number between 0 and 16384 followed by...
  7. M

    Visual artifact

    I have an odd problem with the VC in my DC-8. There is a kind of pod that hangs from the ceiling in the VC that houses the magnetic compass. It's a separate object that is roughly flush with the shell of the VC. if it touches the shell, or is even close to it, part of the pod disappears or...
  8. M

    Can't get attach point effect to work in VC

    I'm trying to attach a lighting effect to a small polygon floating in the VC. It just doesn't show. The polygon has been assigned an FSX material. I'v tried various effects just to have something really visible so I can see it's working, like a red nav light, but nothing. I can get lighting...
  9. M

    Can't get attach point effect to work in VC

    I'm trying to attach a lighting effect to a small polygon floating in the VC. It just doesn't show. The polygon has been assigned an FSX material. I'v tried various effects just to have something really visible so I can see it's working, like a red nav light, but nothing. I can get...
  10. M

    Need formula for mach in knots IAS for barber pole

    I am having some trouble finding an equation that will tell me the speed of Mach 1.0 for my aircraft at any given point in knots indicated airspeed. The aircraft has a variable barber pole in the IAS gauge that goes through several phases based on altitude. The last phase is a function of...
  11. M

    Custom elevator trim using XML tools.

    In another thread, Bjoern asked me if could post my code for a custom elevator trim system using XML tools. The default trim moves in increments that are too big for really accurate trim and moves too fast if the key or button is held down. This system works with the default trim commands made...
  12. M

    Any variable or similar for turbulence

    Is there anyway for a gauge to know if the aircraft is in turbulence? I am thinking of modelling random engine flameouts in certain conditions if the user forgets to turn on continuous ignition when appropriate.
  13. M

    Can't get hydraulic switches to work in P3D v3.2

    This is the first thing I have found that works in FSX, but not in P3D. I cannot turn of the hydraulics with (>K:HYDRAULIC_SWITCH_TOGGLE) in P3D. The same code works in FSX. I have hydraulic pumps on engines two and three mapped in the aircraft.cfg file. 1 (>K:HYDRAULIC_SWITCH_TOGGLE) and 2...
  14. M

    Animation won't work without lag

    I have a rotary switch that won't animate unless I have a lag entry in the animation code in the modeldef file. Since I want the part to do complete rotations, I can't have lag. I have never encountered this before -- I have many animated parts without lag entries. Has anyone else...
  15. M

    Leaking cabin pressure

    This isn't really a gauge question per se, although it is something brought about with gauge coding. I have found the default cabin pressure modelling unworkable, so I am creating a custom pressurization system for my DC-8. I am assuming that a typical airliner is not going to be perfectly...
  16. M

    How to ensure continuous rotation with lag?

    I have a problem with animated drums after lag is added to the code. Instead of rotating from 0 to 1, the part will go backwards through 360 degrees. Without lag, the parts animate correctly in the sim. There is another thread on this that simply says someone dealt with this problem by having...
  17. M

    FSXA How to animate mechanical non-drum digits?

    This is a still from a video of the altitude alert gauge that is going into my DC-8. The video shows it being set, but not close enough to make anything out. I am lucky to have this static close up and the footage includes the light blinking and the beep as well. As you can see, the housing is...
  18. M

    FSXA Would like to understand random number code

    I need a random number generator for a gauge. In the wiki there are two examples. Both involve, among other things, taking absolute values of absolute time. Since absolute time is always positive, I don't understand the point of that step in the code. I'm sure the code works, but I prefer to...
  19. M

    FSXA How to make a part spin at a given constant rate.

    On my DC-8 I am coding the DME indicators and while the result is OK, I would like to be able to control it with a little more precision. The DME gauges have three rotating drums to show the distance to the tuned transmitter. When there is no signal received the drums are supposed to spin...
  20. M

    Coder needed for DC-8 50 series project

    I am looking for a coder to work on my DC-8 50 series payware project for FSX and P3D. The previous coder has become largely unavailable due to other time commitments (i.e. increasingly busy day job). The work will be paid on an hourly basis when the work is published. Profit sharing is an...
Top