Search results

  1. Alpha2Echo

    P3D v4 3DSMax 2017: Crash when trying to export *.x-file

    Hi, which 3DS-Settings are essential and to check?
  2. Alpha2Echo

    P3D v4 3DSMax 2017: Crash when trying to export *.x-file

    Its funny. That works. But its somehow unpredictable. Yesterday we tested the scene on a system of a friend of mine wich is similar to mine. He also recently installed 3DS Max 2017 and the same latest Prepar3D gamepack. There the exporting process worked fine. So finally, I assume it must have...
  3. Alpha2Echo

    P3D v4 3DSMax 2017: Crash when trying to export *.x-file

    Okay here's what I've found out so far. The Issue has something to do with Multimaterial. In my case, I have one groundplane consisting of 58 single planes. There's a Multimaterial assigned to that containing 58 sub-"Prepar3D"- materials. I did an experiment to check if there's an error on the...
  4. Alpha2Echo

    P3D v4 3DSMax 2017: Crash when trying to export *.x-file

    Well- I tried to export a newly created simple cube object out of the same scene-surprisingly, that worked fine. So I am afraid that the problem is only related to the already existing objects created with the older 3DS Max version (2015). That would mean that one has to rebuild everything...
  5. Alpha2Echo

    P3D v4 3DSMax 2017: Crash when trying to export *.x-file

    This is what the message says:
  6. Alpha2Echo

    P3D v4 3DSMax 2017: Crash when trying to export *.x-file

    Hi there, I have updated my 3DS Max version to 2017 recently. I also updated my Prepar3D to V 4.5. So I installed the latest SDK as well to use the new gamepack in 3DS Max. Here's my issue: I cannot export my existing scenery project to x-files, althought the setup seems to work generally. In...
  7. Alpha2Echo

    P3D v4 Issue with adding visibility conditions to groundpoly

    Hi! @tgibson: yes I did. @arno: okay. sounds simple... maybe the error is in my object (?!?). I used a default visibility condition.
  8. Alpha2Echo

    P3D v4 Issue with adding visibility conditions to groundpoly

    Hello, I know that this one is a sticky topic... first: I'm using the Ground Polygon Wizard in ModelConverterX V.1.4.0.0 (02.11.2018) for creating my gound scenery which works quite well. Now I'm going a step further and try adding seasonal changing of ground textures using Model Converter X. I...
  9. Alpha2Echo

    P3D v4 LFKB Bastia Poretta WIP

    Thank you very much for your interest! Yes, we plan to deliver a Calvi update- but it will be next year. If you cannot wait: I think the actual version might also work in P3DV4, with minimal limitations of course. But for now our focus is on Bastia... Here, again some new pics to prove we're...
  10. Alpha2Echo

    P3D v4 LFKB Bastia Poretta WIP

    By the way: It is going to be ready for Prepar3D V4 and XPlane.
  11. Alpha2Echo

    P3D v4 LFKB Bastia Poretta WIP

    A lot of real life work has been going on. But we did't forget you. Work ist still in progress, but it's the details we're busy with. There are still buildings to be compiled, runway signs are nearly finished, some dirt is going to be added and taxi lights are coming soon. We are looking forward...
  12. Alpha2Echo

    No flatten polys in TS Pro?

    Hi Don, it's been a while since I've had time to work on my current scenery, sorry for the latency. So well... DR 0.1.04 works fine for me! All my issues are solved right now. Thanks very much Don. Cheers
  13. Alpha2Echo

    No flatten polys in TS Pro?

    Hi, I've got the same problem as Bill concerning creating a flatten and just being able to place sculpt nodes- any news? I'm using V0.1.02 (that's what is displayed in the program) on a Windows10 PC. As I told in another thread I'm trying to overhaul a prebuilt custom flatten using Terrain...
  14. Alpha2Echo

    QMID 11 Cell Exclusion

    Hi Don, first: thanks alot for your very quick answer! I'll check that! Okay, I'll let you know. Thank you Arne
  15. Alpha2Echo

    QMID 11 Cell Exclusion

    Hi there, I really like the idea of TSP. I'm trying it out at the moment for my actual project, I decided to do so because I need a tool for simple flatten hole creation. Pretty nice so far. Here's my question: When exporting the bgl for P3D I am asked if I want to exclude everything within...
  16. Alpha2Echo

    P3D v3 Groundpoly Wizard: Twy Edges Displaying Issue

    Hello, I've been creating Taxyway Edges for an airport using MCX Groundplane Wizard referring to this great tutorial: http://www.fsdeveloper.com/forum/threads/new-ground-poly-tutorial-for-the-year-2014.431968/ I am quite happy with that, but I have the issue that after exporting them als a...
  17. Alpha2Echo

    P3D v4 LFKB Bastia Poretta WIP

    Hi, already noted. I think we can do that in an update then.
  18. Alpha2Echo

    P3D v4 LFKB Bastia Poretta WIP

    Hi Mike, yes indeed. Bastia will be compatible with France VFR and Orbx as well. It's our intention to do the missing three airports (nearly) the same way as we did Calvi before. One of our goals is to make the airports fit to each other and -more important- to the surrounding scenery different...
  19. Alpha2Echo

    P3D v4 LFKB Bastia Poretta WIP

    Alright, here we go:
  20. Alpha2Echo

    P3D v4 LFKB Bastia Poretta WIP

    Hello Guys, news for those of you who enjoy our debut scenery Calvi and those who haven't yet: Finally we are making progress in our next project, Bastia Poretta (LFKB), Corse. Alongside Ajaccio (LFKJ) in the south, it is the busiest airport located at the beautiful island Corse in the...
Top