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  1. M

    Is this possible?

    Thanks, that worked.
  2. M

    Is this possible?

    I have the FS9 KMVY (Martha's Vineyard) by the late William Shea, installed in FSX. Not all textured surfaces show (trees, fences and bushes) but the buildings show just perfectly. Aside from the other texture anomaly's which I have worked around, I notice that there are no night time LM files...
  3. M

    No wire value is mapped to the enum

    Just installed Bill Womack's iBlue Yonder KACK. FANTASTIC piece of work. On approach to R24, I suddenly discovered there was no ILS! I hate manual landings! Went to his AFCAD and sure enough found there was no assigned ILS to R24. Using ADE, I assigned an ILS to R24, but upon compiling, I got...
  4. M

    Opening selection

  5. M

    Invisble Jetways

    Just another strong case to RTFM! :o :D
  6. M

    Invisble Jetways

    Solved. It is the little things that kill you! I had my jetways in ADE set at "Extremely Dense". My "Scenery Complexity" slider in FSX was set at "Dense". Changed the FSX slider to "Extremely Dense". BINGO!
  7. M

    Invisble Jetways

  8. M

    KATL_fsx_jv_bgl

    Yes Jim, you are correct. UTX is enabled. Now that you mention the aircraft shadow bug, I recall running into that problem with scenery of MYNN from TropicalSim. Their solution to having AI show was to turn off aircraft shadows. I didn't like that remedy so I built my own rendition of MYNN for...
  9. M

    KATL_fsx_jv_bgl

    Problem solved. Changed the AFCAD from "Extremely Dense" to "Normal" using ADE. Hope I won't loose any another scenery objects. Correction. I had forgotten that I had disabled the KATL folder in FSX Addon scenery library. Re-activating it left me again with no AI aircraft. Hope someone has...
  10. M

    KATL_fsx_jv_bgl

    Desiring to upgrade from the defaulft FSX KATL, I choose the above file by Jim Vile. I created a new folder named KATL with appropriate scenery & texture sub folders. I placed the 10 bgl's in the scenery and the 12 dds files in the texture folder. I then added it to my Addon Scenery folder and...
  11. M

    Fsx vhhx

    A little more info. I have installed in my Addon scenery folder Jim Viles rendition of VHHX with it's associated AFCAD. The scenery shows properly. My problem is that I can't seem to get any WoAI aircraft to show at VHHX. Also, none of the default FSX AI show either. Using AIFP2 (2.029) I...
  12. M

    Fsx vhhx

    We all know FSX eliminated VHHX (Hong Kong Kaitak). I have been trying to install it using the Airport Editor but to no avail. I have entered the correct info for VHHX which the editor accepts and saves. However, as seen in the attached pics, when I click on VHHX in the tree, it brings up VHHH...
  13. M

    Navaids

    Thanks Jim for the clarification. At least now I know it is not just my set up of KBOS. I will now go back to the AFCAD and put the glideslope indicator back where it was!
  14. M

    Navaids

    I've got a weird situation with both the default and the Fly Tampa renditions of KBOS, which it appears both use the same layout for the localizers and the glideslopes. I've attached two screenshots,, one of each to compare the navaids on runway 4R. What is happening is this. Upon loading FSX...
  15. M

    Exclusions not compiling

    Thanks Jon & Glottis. After I wrote the e-mail, something in the back of my head said, "Self-you've been here before. What did Jon tell you last time?" After wracking my semi-comatose brain while falling asleep, it came to me. It was the absence of the SDK SP1a. Installed it and all is well...
  16. M

    Exclusions not compiling

    I've attached two screenshots. The first shows the airport with my created exclusions (yellow blocks). The second is the error message I'm getting when trying to compile the exclusion file. Hope someone can help. Thanks
  17. M

    Moving scenery object

    All I can reference here is the original scenery program that came with 4 bgl files and associated texture files. It is attached. Where do I find the mdl files for the Atlantis bgl?
  18. M

    Moving scenery object

    This is a scenery package.
  19. M

    Moving scenery object

    Well, it could be my inability to effectively use the programs you suggested Jon, but I still can't compile this file. Want to take a wack at it? I've attached it. If you are successful, please tell me what you used and how you did it. Thanks
  20. M

    Moving scenery object

    Jon: I looked for the compiler helper but could not locate it. Is that the exact title of the program?
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