I'd like to create/modify some xml gauges by adding/changing "On Key" entries.
In xml gauges we have the section <Keys>
Then for example :
<On Key="577" ID="Control+A">
Where can I find a list of those numbers ? Especially those with CTRL+SHIFT combo. It is not ASCII code.
I search in...
Well, to much entries to check. Compare not possible. But I put a new modified one, and restart FTX Central + UTX. I miss 49 entries, but I'll see it as soon as I will use the scenery.
I can say : solved! Hard, but solved!
I searched for hours without success. To make it short :
I installed for a while (when it was published) the marvellous Solomon 1943. At that time, no problem. All was perfect.
This week I wanted to go back and here is what I get : very odd mesh!
I tried to inactive all other...
I need some help to understand a strange behaviour of FSXA. Let me explain.
I have for a while crackling sounds with and only with FSX. Only engine sounds crack. Above all, jets. Of course I tried all advises I found on Internet, but adding a sound blaster card. Nothing cures the issue...
Nop... finally your first impression was the right one !
lclookup.bgl is the source.... If I put the original one it works.
But the problem now is : how will ORBX deals with it ? I know FTX Central change lclookup.bgl. Lets see!
Thanks for your help Arno!
Oh God! I think it's deep in FSX...
I just tried to set other LC texture on FEFM... See screen! Very strange. Every where it's ok, but where by default textures are squared, also the new LC's texture I put are squared...
Oh well what does this mean ?
Yes I did.
I've got a virgin installation of FSX on another PC (to do some tests)... On this PC-test textures are ok.
I unchecked all sceneries. Kept only the very basic ones. Copied the /World/ folder from PC-test... but problem's still here
Replaced also the folder Autogen... no success
I've got a strange problem for a while : A lot of default ground textures are squared (see picture - from FEFM airport).
I unable all addon to test and still here. I tried to reinstall all default texture. Nothing changed.
Anybody has an idea of what files am I missing ?
Thanks for your suggestions. But I need to use an ai object, because I want it to move and/or to disppear under certain conditions, which is impossible with your options.
But I take note for another project. Thanks again
Bob kindly suggested me to post my request here.
I'd like to developp an idea where I need to extract the distance from a specific AI object in a xml gauge.
So... Is it possible and if yes how ? I mean what's the code...
I put an AI object (can be an airplane or else)... example the name...
Thanks for your answer. However, it doen't help me very much as I have really no idea about ITrafficInfo.
But... I get some info in a pdf found here. However, I do not cope. As far as I see, I can read info, but not filter them by model name.
I want to filter the traffic info so I...
I've got an idea in mind, but to do it, I need to read the distance of an AI object (I mean any object from SimObjects folder). And I need to read its name.
ie. I've placed an object "Red_Car" (<= the name comes from sim.cfg or aircraft.cfg under "Title=")
and I just want to know the...
I would like to apply vegetation from a region to a country that is normally not in this region.
Why ? Because... :-)
i.e. I would like the tropical region vegetation to be applied to Korea...
In FSX SDK it is written :
"It is possible to change the regions that have been applied to...
Thanks to all, you help me well. For the moment, the issue is not cure, because my friend who has it, did not spend time yet to test...
I use & and it works without problem because I only do simple "and" test, mostly with boolean value.
But I have another "stupid" question... open a new...