I created a new object in FSDS 3. Using the same texture file for all parts only one part shows them in FS (here the wheels) :confused:
Another problem is that the position of the parts moves position in FS .....
Hi Danijel and Arno !
Thx for the fast replys ! I´ve removed complete FS9 and installed again to make sure no other exclude (one i´ve maybe forgotten) is overwriting my new work. The new exclude bgl is starting with "0_xxx" so i think this should not be the problem.
Seems it`s time for me to become crazy ones again with scenery design :banghead:
Normaly i use G2K4 for my projects (using now v5.04) so I >tried< to make some airport polys roads etc to tune up my airport a little bit. But in FS now nothing shows up, except VTP airport poly and...
Hi Art !
first of all -> THX ! Downloaded the new version, installation was now running without any problems - but : When i open the program i get a
After this error the program window appears but i can`t work with it.
I made a stairtruck with transparent windows (see picture below). If you look from one side through the windows polys of the oposite part are missing from the other side polys are visible but not all .............. :banghead:
Ok, the problem is solved (THX TO GORAN !!!) because the api header was a "little bit" chaotic.
But now we have a new "tiny" problem :cool:
When rolling with the ac at areas where the afcad scenery is under the tires sink 1feet below our apron texture :duck:
AFCAD airport is on...
Flatten as single bgl covering most parts of apron-api but not the entire (I used 10 points for the flatten, could this be a problem)
Apron api is made with LayerCall(), etc. BGL using refpoint type 7 tried to change to type 2 and E= excact alt of the flatten but didn`t helped
Have this strange display problem of smaller ground apis when viewing our scenery from the air. As more i raise in the air the apis disappears more and more to the top. All buildings look fine :confused:
Any ideas ?