First I found it difficult. But at the end it is much more easier to use blender. Taxilines and all curved textures are much more easier and faster to do. With Shift G it is possible to select by textures. This makes it very easy to apply a material to textured faces depending on the textures...
@John, yes, for the Runway Lights I use the conditional option of SODE. Also for the lights in the night. This way I can use one model with few polygons for the lamps at daylight and in the night I change the model to one with the lightshine polygons. SODE is perfect and offers so many solutions.
Yes, I will try with SODE and it should work. This pictures are only FSX, not P3D and without mipmaps and not SODE. Papi are FSX. I think it is easy to change with SODE. Using 2 models, one with lights, one without. Changing the models with condition part in SODE should do the job.
For PAPI I use the standard of FSX and P3D. Because I made a BGL-File with Fototexture. The runways on top of this. Above the runways are again transparent Foto-Textures to make them look more natural. This way, I can use all standard lights if I want. For approach lights I made with textures...
On the list now:
- Visibility of PAPI lights
- Custom Runway Guarding lights
- Airport fence
- Custom approach lighting system
- Some smaller buildings
- Animated Airport Traffic
- Improve the satellite image, making it more transparent above water
- Improve the parking areas and streets, the...
Nightview, RGL are not ready now. But will be soon. Maybe later we will add user controlled stop lights, which will disapear, if the pilot change his radio to the tower frequency But this will be in an later update after release.