Search results

  1. pinkjr

    Customise Jetways?

    No, you can't. The way the texture map is used is repetitive on all jetway sides. If you add a stripe, or any markings to the jetway wall, it will reappaear at the top. bottom, and opposite side. I agree. the default jetway is very simplistic.......but good luck modelling one on Gmax! Possibly...
  2. pinkjr

    Customise Jetways?

    5) You can take the default FS Jetways and create a new object out of them that looks significantly better....but you would be limited to single stripes.
  3. pinkjr

    -Everything you know about upcoming Flight Sim from Microsoft-

    And my BIGGEST hope is that they simplify 3D lights (for runways, light posts, etc) and CTL-J I was never a fan of having to use 3rd party for animations to function properly. Unfortunately, per the preliminary display, jetways still look like &$it. LOL
  4. pinkjr

    -Everything you know about upcoming Flight Sim from Microsoft-

    I am willing to drop all my FSX/P3D knowledge and relearn EVERYTHING for a chance to develop for this platform.
  5. pinkjr

    P3D v3 ScenProc First Pass!

    I agree but it's kind of a pain because when you distribute your scenery, you have to provide the new library entries and they have to go on several specific folders. If you do custom installers I guess it's ok, but my sceneries are "manual installs" so I'm betting on my users to install...
  6. pinkjr

    P3D v3 ScenProc First Pass!

    You are right Arno, I did that for the walls. For the roofs I found the master roof texture for my region and I backed up the original one, and created a new one.....which obviously affects roof textures for the whole region......but I was ok with that. David
  7. pinkjr

    P3D v3 ScenProc First Pass!

    I created a custom texture sheet and I think I added a code using scenproc to force use it. All my buildings are stock. David
  8. pinkjr

    P3D v3 First time I have ADE issues

    Thanks Jon, was it a pushed update? Been using the same version for a while now.
  9. pinkjr

    P3D v3 First time I have ADE issues

    Hi, I was creating a GP scenery, and had not used ADEx for a few months. In 5+ yrs I've never had an issue with ADE. I am running V 01.76.6715 Pro Scenery fails to compile: System.NullReferenceException: Object reference not set to an instance of an object. at...
  10. pinkjr

    When you create a Flatten without paying attention to surrounding altitude

    That is a perfect rendition of Toncontin. Just too bad it is not Toncontin.
  11. pinkjr

    Effect distance

    If you need to have an effect, edit the effect texture mipmaps and make the smaller ones a lighter color, the smallest ones should be white.
  12. pinkjr

    P3D v3 Photorico TJPS update for 2019 (Freeware as usual)

    I feel like I have been working on this forever and need to get it out, but REAL work keeps interfering. This is my home base airport, where I learned to fly. I did previous versions for FS9 and FSX, and feel it is worthy of a P3D V3 (V4) refresh. It is also a good excuse to showcase the new...
  13. pinkjr

    CAD engineer for Hobby industry

    thanks for the response!
  14. pinkjr

    CAD engineer for Hobby industry

    What software do you use?
  15. pinkjr

    If someone buy your Scenery/Airplane and ask for refund.

    Answer is NO. I'd simply tell him that you don't handle sales, contact Simmarket for further sales support. ;-)
  16. pinkjr

    P3Dv4 dynamic light problem

    I wonder if you have to add an empty LOD to the model containing the effect. You had to do that on previous P3D versions.
  17. pinkjr

    Water reflection on the surface while raining.

    Tic we need a rain reflection tutorial. I'm assuming you did not use SODE conditions correct?
  18. pinkjr

    cross platform development

    The best software would be (Dassault) 3ds Max, but it comes at a premium. It is great if you can find a good sponsor for it! Then there is Sketchup. 90% use this tool because it is super easy to learn, and when combined with other tools like MCX....there isn't really anything you can't do...
  19. pinkjr

    P3D v4 Flattens not working

    similar to to this. The vertices close to the water would have Altitude = 0, and the vertices on the "sand" side Altitude = 5 or whatever you figure out it needs to be. The more precision you want, the more triangles you will need. Also, make sure you have the FS scenery settings to set to max...