I was creating a GP scenery, and had not used ADEx for a few months. In 5+ yrs I've never had an issue with ADE. I am running V 01.76.6715 Pro
Scenery fails to compile:
System.NullReferenceException: Object reference not set to an instance of an object.
I feel like I have been working on this forever and need to get it out, but REAL work keeps interfering. This is my home base airport, where I learned to fly. I did previous versions for FS9 and FSX, and feel it is worthy of a P3D V3 (V4) refresh. It is also a good excuse to showcase the new...
Well....not dissapointed at all. Test area came out pretty good, just a **load of buildings. :)
Have to play with scenproc filtering paremeters some. But I got this. Even custom textures showed!
Thanks Arno for another great tool!
Was curious if anyone was going. I was asked to go help a sponsor (for hire), and perhaps promote my developer services.....but I hate driving to Dallas (LOL). It's a horrible 30 minutes.
Not sure if it's been done before, but I took a shot at it and I'm happy with the results.
Added material settings to a grass GP, certainly not 3D, but an improvement over flat GPs. I played with the transparency over GP, and came to some pretty decent results. I will keep optimizing the...
I modeled some 3D runway lights for P3D made of many LODs. They work perfectly in P3D and can see them from 8 miles away, but on FSX they disappear much sooner.
Is there a basic difference of how FSX treats LODs vs P3D (v3)?
I've been able to populate a city with custom house textures, but It's ignoring the night textures.
Is there a way to activate the _LM? Both day and night are located under the main P3D Texture folder.
Hi, I have a 380MB satellite image...blend mask...water mask....and light map. So all four put together creates a big file for processing.
My issues is that the Light Map is not being generated. Resample seems to be ignoring it.
Could it be that I'm hitting the upper limit of batch processing...
This is beating me senseless. I want to change the specular color of a semi-transparent texture to black so it doesn't shine at all. I make the change in MCX, then save the model, but when I open it again it defaults back to white? It's like it's not saving the specular color change.
I stopped using Gmax ages ago, and a LEGAL copy of 3DS is not within reach.....so modelling a gate kinematic model as I would like is out of the question.
I would like to purchase a detailed jetway model with a 4096x4096 texture sheet that I can easily edit to my needs. Potentially two...
I am trying to figure out which is the setting that disables all shadowing from tree textures. I have toggled the no shadow button on MCX and it only affects ground shadows. Tried different specular colors, no effect.
I basically don't want tone variations within the sides of the tree...
After trying several default effects for runway lights, several times.....I'm close to giving up. Have tried pretty much all, and they disappear after only a mile or so. Tried modeling textured lights with several LOD's...same results (although it works great for taxi lights). So I always go...
Is there a setting on MCX Texture tool to darken a light map? It seems like you can only make it so dark during editing...in the end the result seems to be an "average darkness" between light map + normal day texture.
I'm trying to make a textured roof almost black.
Thought I'd share some progress on Manchester-Boston Regional. This is a new team on which I collaborate directly. I'm very happy with they progress we've made. Hope to release some time in November. We have quite a bit to go....but it will be done in time.
You can find more info here...
Back in the drawing board! This time a small but very busy airport on the North shore of the island.
This place is skydiving heaven, with several businesses located on site.
All textures are made out of pictures taken by a good friend of mine.
Ahh....forgot to mention...this is freeware...
This is just a generic developer question. So it seems from customer feedback that my sceneries that were developed for FSX/P3D V3 are working flawlessly on P3D V4.
Is there really a significant change in terms of bglcomp or resample (two of which I exploit a lot!), or did I pull out a Homer...
Since my summer schedule does not allow for full time development, I decided to just "touch up" one of my freeware sceneries, now that "my area" of the world has better satellite definition, and google 3D rendering made it to town!
So essentially, I don't have to model anything new...