I have looked and looked but I can't find what texture FSX uses for the airport background. I want to edit it so it's no longer a desert colour in autumn! There's a picture below. Can anyone help?
I am having issues when trying to make night lights for FSX, Basically I have the texture below in a BMP DXT5 format. It has a black Alpha Channel, the day texture is just a pure black texture in the same format again with a black alpha channel so that the light disappears during the day...
Hi guys, anyone know the default location of the BGL object libraries such as the vegetation library for example,can't seem to find them? and if so can someone point me to any text files that come with them? Thanks any help appreciated
I have been trying but with little luck, to make good 3D ground lights for fsx.
I'd like to make some like those in the image below using fsds, how would I make a texture like that? and how would I make it transparent in the day?
Any help appreciated,
I have made a simple object library using 2 mdl files and using LibraryCreatorXML_203. It successfully compiled the object library to a bgl.
Now I need to import this to SBX to place it, so I made a new file named egbblibrary in C:\Program Files (x86)\SBuilderX313\LibObjects which is where...