We (@theisomizer and I) have been doing quite amount of R&D and accomplished the AIs to follow Sloped Runways in P3D
This is an initial demo for P3D v4.5 only for you to test. The DLL installed just works with the terrain and AI to accomplish it. It is a BETA version still.
To install the...
I will be updating the app, and be able to inject packages. In addition, will add the possibility to interact via code (XML or C) with the ATC being the user aircraft.
Last, select active runways to land and departure.
Something we have ready as well is AI following slope runways.
I have been reading into the limitations of making an AI behave correctly in sloped runways/aprons.
As far as I understand, in P3D (and FSX) the AI follow the reference altitude and not the current terrain altitude. Is this correct?
Also, what happens with sloped flatten polygons in airports...
We have compiled out from the SimInSDK, a ground friction static library for P3D v4 (These are the VS2017 builds, for earlier builds - VS2015/2013 just PM us - me or @theisomizer)
The code auto-updates itself, so no need for recompilation of this lib for future P3D upgrades !
To use is it...
I have compiled a very simple UI that reads all message exchange between the ATC and the AIs in P3D v4 (this is a WIP so feedback is needed)
This is for the default ATC only, it is a read only application that shows how the communication flows - this is how was designed in FSX and now...
I will be publishing all of my code for FSX which could be interesting maybe for someone.
Here is the code to read the active camera position at any time (XYZ in meters) for FSXA-SP2-SE. Also it reads the 6DOF of the active camera.
There are 4 Libs (MT, MD, MTd, MDd), you just need to link it...
I have been studying animations and trying to see if some features can be made available to P3D/FSX
Is there a way SODE can speed up, slow down, pause/resume existing animations ?
This feature would be great to have in P3D/FSX if it is still not available yet.
Correct! In addition to adding vector data to a map that currently is not available in the SDK. Also you you can add LandClasses
We are currently working on the FSX version of this and a sample C-XML bridge code