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    Unhandled exception when compiling library for FSX

    Hello Don, I'm a new user of AFLT and needed to create an array of approach strobes for my project. I managed to write the def file and compile it successfully for P3D. Simobject mdls and everything created and the strobes show and flash fine at their correct exact location in sim in P3D v4...
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    Shadow cast from land to object - P3Dv4

    I am in the process of developing an alpine grass airport scenery with underground hangar, where a 3d-object represents part of the land, blended into the mesh. Also, photo tiles are used for the surrounding ground and the 3d-object is textured using parts of the same photo tiles and the default...
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    Format of detail texture

    I am trying to create a detail texture, similar to the default ones in FSX/P3D for runways and taxiways. I have seen that the mode of the default ones are indexed color 8 bit so I did the same with mine. My texture is 1024x1024 and 72dpi. I am applying the detail texture on a 3d object on a...
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    TS not working in latest Win10 update

    First of all, great program! It helped me a lot virtually "sculpt" the ground on a very demanding mountain airport I'm building. Unfortunately the program stopped working after the latest Win10 update. When starting it shows in the taskbar but its window can not be made to appear. Any help...
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    FSX Annotator crashing to desktop

    I have a large autogen annotation project midway which I have not touched for some time and just today wished to continue. When attempting to start the annotator it crashes to desktop (annotator.exe has stopped working). I then tried the latest P3D v3.4.18.19475 SDK. It loads fine and I can...
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    Editing default vegetation textures

    I would like to change the coloring of the default Pine Scrub texture. I found the textures are in the Scenery\Global\Texture folder. I backup the original, edit the texture and overwrite with the new one. However, the tress still look the same in the sim (FSX and P3D). Still learning new...
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    Trouble loading extrusions.xml

    Lately I've been having trouble in the annotator when loading the default Extrusions.xml file to add polyline buildings in my photoreal background. I select the file, it seems to load but the window with the groupings does not show up and I can not select an ID. The same seems to happen also...
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    Taxiways excluding autogen?

    I am building an airport using ADEX on top of a photoreal background with lots of autogen tree polygons. I notice that a substantial amount of autogen trees close to a taxiway disappear. Here is what the annotator looks like: What ADEX looks like: And what happens in FSX with autogen...
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    P3D v3 Scenery disappearing under certain angles

    Hi again! This scenery is the first one I had made back in 2010 and I recently updated it for P3D, by fixing the non-showing taxiways in the AFCAD and also adding a few details. It works fine in FSXA, FSXSE and P3D2.5. Only in P3D3.2 I have this problem shown on the following video: As you...
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    Exporting and importing attached objects

    I just finished a suspension bridge object to which I have attached 150 road lights. I just realized that I need to make some corrections to the model and recompile the object. I would hate to manually enter again all these effects. Is there a way to export the attached objects from my current...
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    Graphical issue in P3D v3 with extruded and smoothed shape

    I am building a suspension bridge in Sketchup that has several suspension cables. These are made in sketchup using a diamond shape that has been extruded along the cable line using the "follow me" command, and then the edges smoothed with the built in "soften/smooth edges" command. Here is how...
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    Effects conditions (DAY/NIGHT)

    Hello to all the good people here! I am trying to build a big suspension bridge with a lot of lights to show during dawn/dusk/night only. I followed a few threads here mentioning that I need to attach an effect twice, once for night/day conditions and once for dusk/dawn, so I did that. Indeed...
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    Strange shadow on ground polys and lines

    Hi there! It's been a looong time since I've posted here, but this is the first time I've used ground polys and lines and enjoying the possibilities. One problem I have is that at early morning times when the shadows are long, there is a strange shadow appearing, only on custom GPs, either...
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    P3D v2 Wake effects in P3D v2.x

    I posted this in P3D forum and got no reply so I'm trying my luck here. It is known that wake effects for ships made for FSX do not show well in v2.x when tesselated 3d waves are used. I figured if the effect was raised just above the maximum waves the look would be better, although not...
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    Wake effects in P3D v2.x

    Not sure if this is the right forum or the effects forum but chose this. It is known that wake effects for ships made for FSX do not show well in v2.x when tesselated 3d waves are used. I figured if the effect was raised just above the maximum waves the look would be better, although not...
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    How to use a specific ground texture

    OK the title does not say much but let me explain. I am trying to create a small airfield in Greece in an area covered by mechanical orthogonal fields. The default texture that describes this best for me is 004b2 in the world/texture folder. The landclass that includes this texture is...
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    Flight plans for pattern flying and TNGs

    Hello to all and thank you for a great freeware program. I have recently completed my first airport scenery project for FSX and wish to make some AI movements to accompany it. My airport is LGTT, Tatoi, north of Athens and it is mainly a GA airport, in addition to a military training base. So...
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    Adding shine with MCX?

    Hi all! This is my first post here but a lot of threads have helped me a lot through my first airport scenery design project, which is my real life home base LGTT, Tatoi, north of Athens. At first I only wished to correct the location and AFCAD and used ADE which was easy and straightforward...
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