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  1. tgibson

    Blender2FSX Help: How to Manually Link/Find FSX SDK Path? (Using FSX:SE)

    Did you make edits to the modeldef file? Do you have the original you can replace it with temporarily?
  2. tgibson

    No objects

    Hi, That's quite simple. Any folder on your hard drive than contains a scenery subfolder containing BGL files (and optionally a texture subfolder containing bitmap files) AND is listed in the Scenery Library listing AND is checked as Active is an Active Scenery Area. A file cannot contain...
  3. tgibson

    yeah....erm

    It's still doing *what*? We need an EXACT, step by step explanation of what you did, what files or airports you loaded (and if an addon, the company name or a link to the scenery if freeware), and when the error occurred.
  4. tgibson

    P3D v4 KSMF new scenery

    Glad to hear it. :)
  5. tgibson

    No objects

    Sorry, I am very confused here. What exactly is the problem you are currently having? You say that you now open these files and they contain valid Scenery Objects. If so, then what I thought was your original problem is solved. If they are displayed in the ADE airport map but do not appear...
  6. tgibson

    P3D v4 Attempting to fix afcad errors on payware scenery removes ground photo

    If the ground polygon is indeed part of the airport file I do not know of a way to save it.
  7. tgibson

    P3D v4 3D Gauge Needles Animations, Tutorial or SDK Local?

    It all depends on the maximum voltage value you have set on your gauge bitmap. The needle will point to that spot (i.e. keyframe 160) when when the voltage reaches 160. The output of the Code section is the keyframe number the sim will use for the part's animation. As you see in the default...
  8. tgibson

    P3D v4 KSMF new scenery

    True. Youl might be able to put the unchanged BGL file into a folder somewhere below your edited BGL file on the Scenery Library priority list.
  9. tgibson

    P3D v4 3D Gauge Needles Animations, Tutorial or SDK Local?

    Does your needle have 160 keyframes? If it has 100 KF it will only animate a little more than halfway.
  10. tgibson

    Ground Poly will never show

    And can you confirm that the _GP BGL file was placed into an active scenery folder, along with any relevant textures in the texture folder?
  11. tgibson

    P3D v4 KSMF new scenery

    Hi, They are embedded in the ADE/AFCAD file as MDL files. When loaded into ADE these MDL files are discarded, so yes, they disappear. This is by design, since many authors use this method to make it harder for people to use these objects elsewhere, and Jon respects that. It also makes it...
  12. tgibson

    I updated my first panel last night......

    I believe the X and Y values are related to the X and Y values at the bottom of the panel.cfg file?
  13. tgibson

    Blender2FSX Help: How to Manually Link/Find FSX SDK Path? (Using FSX:SE)

    Hi, That is not the P3D v1.4 SDK, that is the incomplete FSX Steam SDK. Find the P3D files and use those.
  14. tgibson

    No objects

    Try saving the AD4 file to the Desktop and then re-open that one and see if the objects are gone. To get objects showing up in FS you will need to use File/Compile Airport to a BGL file(s), placed in the Addon Scenery/scenery folder.
  15. tgibson

    P3D v4 Attempting to fix afcad errors on payware scenery removes ground photo

    You cannot load ground polygons into ADE via the BGL file. In earlier sims the ground polygon would probably still be there. I don't know about P3D.
  16. tgibson

    P3D v4 KSMF new scenery

    As do I. A pic: Do you have ANY other addon files for KSMF? If so, those files may be excluding your buildings. Turn off any such files in the Scenery Library, or remove them if necessary.
  17. tgibson

    P3D v4 Attempting to fix afcad errors on payware scenery removes ground photo

    Did you create the ground polygon using this AD4 file, and did you make sure the _GP BGL file was copied to an active scenery folder?
  18. tgibson

    Runway Lighting

    Hi, Most payware scenery use ground polygons to create their lighting. Ground polygons cover up ADE lighting; it's there, but underneath the polygons. You can create airport lighting for such airports using Don's lighting tool...
  19. tgibson

    P3D v4 KSMF new scenery

    The ones in this scenery show up in P3D: http://www.fs2000.org/2018/08/29/fsx-ksmf-sacramento-international-airport/
  20. tgibson

    P3D v4 RESOLVED: Two textures added to model, but only one appears in "properties"

    If these windows are polygons applied to the surface of the building, you may be able to set the z-bias of the window material so it has priority over the building polygons.
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