There is a broken wiki link in the sticky post at the top of this forum: https://www.fsdeveloper.com/forum/threads/read-first-fsx-sdk-installation-all-versions.8285/
When I click the link there I get "Bad Title" error.
I tried exporting a building model as a flatten as described here: https://www.scenerydesign.org/2013/04/flattens-from-3d-objects/
The result is the footprint looks right but the flatten digs a deep hole instead of raising the ground. Screenshots attached.
The building is just an test case but...
SDK site is here: http://fswsdk.dovetailgames.com/
Download is via Steam and requires the user to own FSW.
I took a quick look and see that it uses an updated version of XToMDL and bglcomp, so I am hoping that MCX might in future support working with this SDK? I guess the big change is the...
Working with 126.96.36.199 I created a light as follows:
Guid to Call=d4cf67e24c33558234062aab00390422
Guid to Attach=f7589b314f1f44c2c5ca0eaf797623a7
All in One=False
Strobe Firing Sequence=0
Total Strobe Flashes=8
I'm getting some errors when trying to use this program. Using the latest Dev release 188.8.131.52. I don't see any files added to my Addon Scenery folder. I included screenshots showing how I filled in the fields.
After creating a single element called RedOmni and saving, I click Make Library and...
This will be a freeware airport for FSX.
Hotspot entry: http://www.fsdeveloper.com/forum/hotspots/kplk-m-graham-clark-downtown-airport.7/
Airport with updated mesh, photoreal, some new buildings and ground textures:
Working on FBO:
I'm thinking about getting P3D v3.1 but I spend the majority of my hobby time trying to make scenery and/or aircraft so I'm wondering about which modeling tools support P3D development. I guess Gmax is out (no gamepack). What about Blender or FSDS? I can't afford 3ds Max as I'm not a student and...
Hi, I'm interested in using Blender with FSX, any recommendation for which version of Blender (and BlenderFSX toolset) I should install? Is latest Blender recommended, or is an older version better?
Also is 32 or 64 bit versions required or I can use either?
If I export a model as 3DS format, I find it cannot be imported to gmax: The error in gmax is "Improper file format". I also have problem trying to import the 3DS mesh to photoshop (photoshop stops responding and I have to kill the process).
I also get the following warning message if I import...
I added a golf course polygon to my scenery. Every time I try to compile the terrain vector scenery, SBX crashes. Is anyone else seeing this? Appcrashview details below.
I was experimenting with the Save Generic Building feature and capturing thumbnail images, when ADE exited on its own. Now when I try to start ADE I get this message:
Log.tx1 is here: https://sites.google.com/site/fsimdiary/files/Log.tx1?attredirects=0&d=1
I worked through the simple object in Gmax video tutorial and was able to make the model, texture it using the PSD file and export to FSX. The only problem I saw was that the Gmax export step did not generate the DDS texture file from the PSD. I assumed it would run imagetool to generate this...