Trying to get the fireworks to work over the new WDW scenery that I am designing for FreeFlow Florida. I can get one burst of fireworks, but I want them to last 20 minutes beginning each night at 11:00pm
Heres what I have.
<?xml version="1.0" encoding="ISO-8859-1"?>
Oh I look forward to testing this little tool out, since I started my designing with FSDS. Its good to see that it will more than likely make it to the next level with mdl support.
Great work Arno! :wizard:
Hmmm.... :scratchch Well, I set the first condition to Altitude and the second condition to NAV2 and the trigger at distance to ref point.
I started completely over with the hangar and recreated everything and now it works. Not sure what I did, but apparently I didnt do it again the...
Have been using CAT 0.93 for a while with success, but this morning I was trying to create the mdl for this particular object and am getting this error:
I am attaching the asm codes for review. I am using the FS9 gamepack from GMAX 1.2
Very quick response indeed - good customer service on his part.
BTW - I just had to turn the 'show aircraft' on under the "View" menu.
Feeling silly now.... like my wife tries to tell me all the time "read the directions!" :duck: :rolleyes:
SUCCESS!!!!! I took Arno's advise and purchased the registered version of SBuilder and found it so much easier to use to create the VTP polys.
One question, though, I noticed in the setup that FSUIPC is required so that the coordinates in FS will flow through to SBuilder, but this does not...
VTP polys in G2K4
I downloaded Ground2K4 (version 5.3.02) and am having a hard time understanding it. No real tutorial included, and the readme leaves something to be desired :tapedshut .
All I really want to do with this is to create the LWM polygons that are used around an airport to...
I think this would be a great idea.....it would be good to know if someone else has started a project, so we can either colaborate (I know I would appreciate some help from time to time) or move onto another project.
Looks great John....is that Calgary's (CYYC) airport?
I've been working on a revamp of that terminal, but if you are doing one, I'll concentrate elsewhere, looks like you are way ahead of me.
Here's what I have so far.....
Sure, sorry, I can explain better.
1) Create your car and name it with the tick18_ prefix.
2) Create the siren object (a small dome or something like that) positioned on the top of the car.
3) Create a small box and position it where you want the effect to appear.
4) Attach the effect...
I had the same problem doing a rotating beacon. This is how I solved it.
You dont have to attach the effect to the car, only to the attach point. Assuming you have an object that acts as the dome of the siren, you would create an attach point object (small box) to attach the...
While Jeffs way is preferable, you can also map two different textures on the same object.
When you select your object, convert it to editable mesh. Then select the polygon tool (looks like a box on the right hand side of the dropdown), select the polygon you want to map and then click on...